There was a hackathon/gamejam/do-anything-you-want kind of event going on in my town called GeekNight and me and other guys from the studio decided to go and try our luck at developing a puzzle platformer! The rough idea for Dead Flame floated around for a while, but this was our first attempt at building upon it in any meaningful way. We managed to finish a playable prototype and even took third place! :D The GeekNight build has a surprising amount of working game mechanics and looks pretty neat overall, but it ended up being very short and rough around the edges, so there’s probably not a lot of sense in uploading it anywhere at the moment.
My favorite contribution by far was designing, modeling and texturing the protagonist! We cheated and prepared some of the assets ahead of time, so this guy didn’t really took me 12 hours to make, more like 3-4 days. I’m still a bit new to Blender, Substance Painter and other parts of this pipeline, but I’m still proud of this guy! :D My colleagues are eternally patient with my dumb questions about 3D, god bless them.