Someday I *will* play in this color and it *will* have Infinite Tension.
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Someday I *will* play in this color and it *will* have Infinite Tension.

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what are the chances of the original Valentine returning?
Not very. Sol destroyed her.
She was out of control, so he had no choice.
Itâs been suggested though, that Ramlethal and Elphelt share what is âleftâ of her memories when they inherited the Prime Field information she absorbed from Sin Kiske... though to what extent thatâs true is uncertain.
Elphelt in particular, since she has the power to teleport herself to any Gear containing the Prime Fieldâs information... which just so happened to be how she met Ky Kiske at first.
Still, itâs a little different from Elpheltâs memories and experiences... more along the lines of âshared informationâ rather than an emotional traumatic experience.
The reason being, the âother side of Elpheltâ (her Darkside) that was programmed to keep Sol from interfering with Justiceâ revival, had no understanding of the difference between âherselfâ and âher (real) selfâ.
Unlike her predecessor, Elphelt couldnât disobey orders, so her identity was forced to separate from what functioned as her ego or âselfâ. Hence the split in personality she originally had.
Even so, that information from the first Valentineâs defeat served as the basis for what created Elphelt and Ramlethal... itâs the reason they were created.
Jack-Oâ states that she knows Elpheltâs and Ramlethalâs âvulnerabilitiesâ since they are all technically âcopies of Ariaâ... though thatâs more of a template comparison.
Every Valentine has different potentials for emotions and personality, and they all have different experiences since they are all based on Humans. Thatâs what makes each unique, as Bedman explained to Ramlethal.
Thatâs also why Happy Chaos Valentine is different from the other Valentines and Aria as well... she is her own identity now.
So, I started digging around for Color Mod tutorials for uMod on Steam, and came across the Unused Palettes from Xrd Sign courtesy of Friedslick6 over at Nexus Mods.
https://www.nexusmods.com/guiltygearxrd/mods/6/?
Gold Colors were pretty obviously used as Boss versions of characters in both Survival and Mission Modes in older Guilty Gear games, that much I get.
Darkside Colors (also in this case Elphelt Valentineâs boss form) were also pretty common for having Full Tension as trash characters throughout Survival Mode.
But the mystery is the THIRD unused color set... which I think Iâll dub âChaos Bedmanâ (after Happy Chaos)... is it a color exclusive to Bedman?
Weâve been told throughout Story Mode that Bedman has only thus far used 8% percent of his power... so is this some form of Nightmare super-powered version?
(Oh, and by the way, this Gold Color is different from the DLC ones we got in Revelator, as thereâs a unique glow effect on the weapon, suggesting itâs legit power behind this color!)
November 9th is CHAOS NEVER DIES! Day (a new GG Holiday we observe)!
To celebrate, I thought Iâd generate a little âChaosâ in PlusR! Music is from my old PS2 Music Mod Tribute.
A Brief History of EX Mode
This is for @behemothbear as he requested.
Guilty Gear X ---Appears as "GG Mode", features a "Prototype" of Robo-Ky.
Guilty Gear X Plus ---A button Code must be pressed to select 'variants' of characters, though they are undeveloped. Gold and Darkside Mode were finally playable in this mode after being unlocked.
Guilty Gear X Advance Edition ---Had several unique variants, including classic GG1 move animations. ---GG Petit1+2 had GG1 Millia as well.
Guilty Gear XX ---Revised EX Mode further, and it was now an actual menu toggle in Character Select. This is the last time we see "Prototype Robo-Ky", with old moves.
Guilty Gear XX #Reload ---No immediate changes other than Robo-Ky getting revised and obtaining an EX Mode that was based on his old Prototype variant, but weaker.
Guilty Gear Isuka ---Based off #Reload, so, outside of exclusive characters and "Kakusei Mode" Sol and Ky, no changes. A.B.A. debuted in this game. Justice and Kliff were removed from the game Roster.
Guilty Gear XX Slash ---EX Mode characters seem "relatively unchanged" but because of the new moves added in Slash in to Accent Core, they were still incomplete. Consider these versions a "Prototype" of Accent Core's EX Mode. Features a #Reload Mode so players can play #R characters. EX A.B.A. Had no Instant Kill at this point. EX Order Sol was a prototype and very weak.
Guilty Gear XX Accent Core ---EX Characters are still "weak" and Undeveloped since Slash, and rather than feeling like an EX Mode, they were hybrids between EX and normal characters. Consider this a "Prototype" of the final build. Justice and Kliff are missing.
Guilty Gear XX Accent Core Plus ---FINALLY! Â Every character's EX Mode gets an overhaul, and are completely restructured! Â Everything about the changes made to each EX character actually appears "cohesive" and not simply a patchwork of old animations. Justice and Kliff are added, but lack an EX Mode (since they were never given any, not even since GGXPlus) In addition, EX Gold Characters each get an exclusive feature unique to them (for example, Gold EX Jam had an auto-parry). ---It should be noted Anji Mito got the most "changes" because of his diverse Normal Attacks. ---GG Generations Mode and Extra Menu are added. ---Variants of Arcade and M.O.M. could be played either as EX Arcade Mode, Gold Arcade Mode, or Gold EX Arcade Mode/M.O.M. Mode, EX Mission Mode, and Gold Survival Mode (Classic Survival Mode without stat buffs or equips)
Guilty Gear XX Accent Core Plus R ---A few moves from EX mode were added to âNormalâ Plus R characters to "buff" them, but they weren't very strong either way. ---Because of the rebalance changes in Plus R, many EX Characters were no longer as "powerful" as they were in previous EX Mode incarnations because of the nerfs and unusual buffs... though these ideas would later be scrapped for Guilty Gear Xrd. ---Justice got the short end of the stick, as even her Gold and Darkside Modes got severely nerfed because of her unusual nerfs, though this should have been adjusted exclusively for her Gold form but wasn't. Â Her Darkside Mode could still abuse Omega Shift, but it wouldn't be practical, however.
Guilty Gear Xrd: Sign ---Because of a "glitch", it was exposed that Gold and Darkside colors were still in development, though outside of Arcade Boss character Ramlethal, nothing is apparent.  The colors were powerless DLC in Revelator, but the Darkside Color was tweaked with Red Glow effects. ---Darkside Elphelt Valentine retained her âappearanceâ in Story Mode as the âfinal bossâ you never actually fight. ---In M.O.M. Mode, two bosses in the form of Sin Kiske and Elphelt Valentine can be defeated for an exorbitant amount of W$, though they aren't very overpowered, just very strong builds.
Guilty Gear Xrd: Revelator ---Various Arcade Episodes reveal "Boss" versions of other characters besides Ramlethal, though they are only tweaked in terms of Speed, Tension Gain, and one or two enhanced Overdrives. ---At the end of M.O.M. Mode, two ridiculously powerful Level 140 Superbosses of Sol and Ky can be fought for rare abilities called "Mark of the Hero" and "True Mark of the Hero", featuring Permanent Dragon Install, a "Homing Gunflame" that wrecks your defense, Super Auto-Guard, Super Stun, and a "Homing Sacred Edge". Â I've only seen a few Japanese players beat them using odd methods, but it's unclear what True Mark of the Hero does as an ability. Because M.O.M. Medal costs triple after level 120, it's almost impossible to get decent stats to fight these bosses.
Guilty Gear Xrd: Rev2 ---In M.O.M. Mode Baiken and Answer will be added as opponents, with unique Item Drops of their own. Â No word yet on details/changes. To Be Continued...

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You know what I realized? Out of all Valentines, Ramlethal seems to be the only one have yet to display a 'dark' form or install form, same with the Kiske Family (Sol and Ky's Dragon Install, Sin's dark side, Dizzy's Gear Form, and Elphelt's 'Dark' form from SIGN.)
Ah, you mean the Darkside form?
The irony is, even in terms of pre-production, they still hadnât officially given Ramlethal a Darkside Color like the other characters got.
This is the closest she was able to get back in Xrd: Sign, and I donât think itâs a color that exists anywhere else.
Compare that with this color:
Officially speaking, this is what Darkside Ramlethal would âactuallyâ look like (give or take a few details):
Thankfully, Guilty Gear Strive has recently confirmed that Darkside Characters have returned to Survival Mode (complete with Infinite Tension)... so weâll be going up against Darkside Ramlethal soon enough!
Know your Colors!
Pure Golds have Boss powers!
Darksides have Infinite Tension!