Shin Onigashima
As the Japanese adventure (ADV) game genre kept increasing in popularity throughout the 1980s, games became more ambitious in terms of graphics, text and storylines. On microcomputers, where the genre had had its beginnings, using multiple disks or tapes was a standard solution when software grew in scope and size, but consoles such as the Famicom were struggling with size limitations since cartridges were costly to produce and limited in ROM size. Many of these issues were overcome by the Famicom Disk System (FDS) peripheral, which took double-sided rewritable diskettes that could be produced at a fraction of the cost of a cartridge. Naturally, adventure games thrived on the system. Famicom Mukashibanashi: Shin Onigashima (1987) was Nintendo’s first foray into the genre and differentiated itself from the murder mystery craze that had exploded in the wake of the Famicom port of Portopia Renzoku Satsujin Jiken (1985) by basing the game on folklore rather than police procedurals. The game was developed by PaxSoftnica in collaboration with Nintendo R&D4 and was the first FDS game that came on two disks: Zenpen (前編; first part) and Kouhen (後編; last part); in total only six two-disk FDS games were officially released and all of them were ADV games.
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