There only needs to be one rule for D&D.
Keep the game fun for everyone.
That includes other players, yourself, and the dm.

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There only needs to be one rule for D&D.
Keep the game fun for everyone.
That includes other players, yourself, and the dm.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Dimension 20 is super helpful in teaching me all of the rules of D&D.
My friends have never been hard-core players, so the rules have always been kinda fuzzy for us, and we make things up as we go along. Then I started watching this series and learned about Advantage/Disadvantage, hit dice for rest healing, the usefulness of Bless and Bardic Inspiration, how to better roleplay, etc. Just now, I learned that you're supposed to add your constitution mod to each hit dice roll during a rest!
I realize this is probably a "Well, duh," for most people; but for those of use who don't study handbooks, a show like this is super useful to learn the rules and see them in action. I'm really grateful for it.
Reading Dungeons and Dragons Player's Handbook
I haven't played Dungeons and Dragons in 28 years. Recently, I've been invited to play again. I have thoughts about the handbook. What's it like reading the Dungeons and Dragons player's handbook? Some sections are written like an instruction manual written by engineers who assume the reader has a certain level of background knowledge. It's difficult to read. From the perspective of a community college English instructor who taught students to write research papers, this the same problem as reading texts that are unfamiliar and written in a style that is specific to an academic discipline or industry that outsiders find difficult to comprehend. Students often struggle with reading journal articles and give up reading. They misunderstand the content, misrepresent the authors' ideas, and use information incorrectly or out of context. I wonder if this is the same for players and Dungeon Masters.
A lot of new rogues seem to be confused about the rules so here is handy chart on when You get to sneak attack.
Tip: You can sneak attack on enemie’s turn too, if they provoke attack of opportunity
Shattered Planes: Amonkhet
Attention to D&D and MTG fans. Continuing to write adventures, I’ve made lore and some suggestions for rules to play in Amonkhet on top of the Plane Shift: Amonkhet document written by James Wyatt.
I felt that the Plane Shift articles written through WOTC are a good base to begin with, but needed more to flesh out a real play setting. That’s why I wrote this.
Shattered Planes: Amonkhet is available at my Patreon page:Â Â https://www.patreon.com/user?u=4863951
Not sure if you want to be a patron? There are free samples available for anyone curious to my documents.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Did You know death saving throws are abilityless rolls, but still saving throws? Bonuses that apply to all saves also add to those. Like Bless spell, paladin’s Aura of Protection, or monk’s Diamond Soul
I half agree with this video, but go watch it. Author makes some interesting points, especially towards the end. As much flanking is relatively cheap way to get advantage, it's still not used by players in most cases and also getting in flanking position makes You easier to get flanked.
One rule I've heard of makes flanking require a bonus action to activate.
And other one I propose: You give flanking bonus to another attacker, only if You hit on Your melee attack.