Psychonauts Level Analysis - Hollis' Hot Streak
One of my favourite things about this level is it makes it so clear that Hollis is already mentally unwell. You fight a crowd of Bad Ideas before you change anything in her mind. She is already suffering.
Then you find her quiet room, and what originally looks like an organized and peaceful place expands to a literal web of overthinking, every possible idea happening at the same time. You trigger a reaction that rids her of her self preservation instinct, and next thing you know she's risking her own life, along with those of the children and other agents. It's a level that forces Raz to see the difference between what he did at the summer camp and what he's doing here. He has never stopped to consider the consequences of his own actions, and it could cost him everything.
You find your way back into her mind, and any common sense is locked within this web. To even get to it, you need to fight through the addiction and false hope you gave her, at the same time dismantling her mask of repression.
You find your way to her, and have to face off against the original problem you made, in the process saving the people who just earlier that day treated you like absolute shit.
Slight side note but I really love that during the fight, Adam's first reaction when he and Lizzie get thrown is to comfort her. Their friendship is one of my favourite things that go on in the game's background.
You destroy it, and in a fit of guilt and nostalgia, Hollis forgives you almost immediately. You did what she never could, and she assumes that means you know better. Sasha is the one that has to talk to Raz, likely because Raz holds his opinion to higher importance.
You give Hollis a sense of self reflection, bringing her back to herself and showing her where her priorities need to be. And she's not entirely better, those bad ideas are still there even when you go back to her mind later. But she's aware, and that is half the battle.