Crafting Cuttac, Part 1
My free map brushes for fantasy maps are designed to replicate specific eras of cartographic developmentโusually aping styles from the 16th or 17th centuries. As a result, they tend to be focused on line art, which works quite well with early printmaking. While I love those old styles of maps dearly, Iโve wanted to try something a little different. Stretch my creative muscle as it were. Iโve recently hit a few knots in my revisions of Gleam Upon the Waves, and I find that I brainstorm better when I can channel some of my energy into something creative, and itโs not uncommon for me to make random maps.
Iโve been kicking around some ideas for a new writing project. So I decided to work on a map for that setting. For now, Iโve given it the working title, Cuttacโmainly because it sounded cool in my head. I thought itโd be fun to do all this worldbuilding publically, so welcome to Crafting Cuttac, a new series where I reveal the process of how I develop a fictional world.
Stage One โ Continents & Islands
Using my tablet, I sketched out the continents and islands of the world of Cuttac. I focused on vast oceans and fewer chunky continents in favor of something a little more dynamic and fluid. I kept the brush small (2px, Soft Round) to highlight the details within the world. (You can click on any of these images to view them larger.)
The basic outline of the landmasses on Cuttac.
Stage Two โ Structural Work
I decided on foresty green as the base color for the oceanโmainly to be different, but I have some ideas that itโs referencing as well. (More on that in the future.) After that, I filled the outlined continents and islands with a base of white. As of now, I have three layers: the outline, the white landmasses, and the green ocean background. This is all structure, as I can down hide objects and patterns behind the white shapes and use each as a base for image masks. Itโll make trying different effects really easy and non-destructiveโhelpful in experimentation.
The islands and continents pop a lot more when placed against a darker background. After seeing the continents rendered like this, Iโm really like these landforms. Feels very natural.
Stage Three โ Ocean Depth
With the structure work done, it was time to move onto the topography. Mountains influence rivers, rivers influence settlements, and settlements create civilization and so onโso itโs fairly essential!ย Since itโs big and bold, I figured Iโd start by doing some testing on the ocean floor. Primarily working in transparent layers to simulate depth. For this, I started using the cloud brushes from Kyleโs Concept Brushes (now apparently included with Adobe Creative Cloud) and just swirled โem around using my cheap tablet.
This was my first test with the ocean depth, and I was pleased with the result but felt it lacked definition.
Each color was on a separate layer then blended together using Blend Modes and Opacity adjustments until I achieved the effect I wanted. There was no system to this, I just did it by feel. I felt it was working, and I got some positive feedback, but I didnโt feel my first approach was detailed enough. So I started smaller and worked with more layers and a broader color ramp to simulate depth. The smaller brushes helped a lot and let me get more elaborate with undersea ridges while still achieving the painterly effect, I liked.
When finished, I was worried its boldness would overpower the landforms. So, when complete, I dropped the ocean down to an opacity of 65% โit softened everything significantly. You can see a comparison below.
Original bold coloring on the left with the softened final version on the right.
More to Come in Part Two
Thatโs where I am for the end of Part One! I think the softer ocean colors will help the terrain pop when I get started on that. Iโm going to try to use a similar style for the elevations but stick with even smaller brush sizes and utilize a standard topography color ramp. I think nine โstagesโ will work well.
A simple color ramp showing shifts in elevation, left is sea level, right is the highest peaks in the continents
Hopefully, you enjoyed this series! There will be much more to come in Part Two. Iโm going to be delving into the above-water topography and figure out the placement of the rivers. It should be fun!
Any questions, ideas, or advice? Feel free to leave a comment below or contact me. Want to make your own maps but donโt know where to start? I can help! Be sure to check out Free Stuff to download any of my free brush sets or to check out one of my Tutorials with practical step-by-step guides at getting started.
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