I realized I didn’t make a post about this. Here’s a pearl of laziness i’ve come up with. In short, instead of making a unity custom editor script, you can just use that button attribute and it’ll display a button. The way it’s syntaxed is the following: [ButtonAttribute(”MethodName”)] public string whateverVarName = “Button Description”; Note that if you’re gonna be running that in editor, you might wanna consider putting [ExcecuteInEditMode] above the class. If you don’t, you’ll just get an error but it should still work (but that would be dirty!). Feel free to grab it and use it as much as your heart desires ~ https://mega.nz/#!dNwDGbza!4aTCEqxLr7tmAxqp9AuFP0GrVUxQ6fJvUEGkpibyIqI Share the love!












