The Story of CD Projekt - Witcher Documentary - More game dev spam, but its interesting to watch.

seen from Malaysia

seen from Russia

seen from United States
seen from China
seen from China
seen from Russia
seen from Japan
seen from Japan
seen from Japan

seen from United Kingdom
seen from India
seen from China
seen from Japan
seen from Russia
seen from Netherlands
seen from China
seen from United Kingdom
seen from T1

seen from Singapore
seen from Netherlands
The Story of CD Projekt - Witcher Documentary - More game dev spam, but its interesting to watch.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
RISK TAKING = FILM MAKING
So today we have been fine tuning our film. We spent this morning going over the parts of the film we already knew needed work. Eventually we reached a point where by we had a semi finalised rough cut that we knew was far from finished, but we wanted to see how much more we have to go. Watching the rough cut, we realised that we have a lot of clips that are to long and drag on needing shortening. Otherwise they let the film seem a bit boring. We also realised that there where a few clips in the wrong order messing up the continuity of the film, an easy fix. Then there was our sound we are happy with the soundtracks we made for the scenes building up to the harvesting scene, however they just weren’t cutting it for the suspenseful setting we were trying to create.
Then we had a brain wave. What if we were to create suspense by completely flipping what we were trying to do with the creepy music on its head. Instead using something that contrasts the scary visuals as being happy. The best way for me to describe this is using a Clown. You can see clowns being happy or outrageously scary depending on their setting. Put the Clown in a bright happy place the clown seems happy put it in the dark it seems scary. An example of this is the opening scene of dead pool although out of context with what we are doing it applies to the general idea. Happy music is used over a fight scene where blood guts and gore is shown.
So, we decided to take a bit of a risk. Using a happy track to complement our harvest scene instead of the dark suspenseful track we originally were thinking of. It was a bit of a risk, but I’ve really fell in love with the change. The track we have used is
September: earth, wind and fire
https://www.youtube.com/watch?v=Gs069dndIYk
A happy vibrant song from 1996. It completely contrasts the mood of the scene, however it can create suspense in itself, as it makes it out that all this scary stuff is normal, which is scary in itself. You may be thinking what the… but it really fits the scene well.
The lyrics of the song also fit with the context of the film set in the future. The main line being “do you remember” all the good times. You could say its saying do you remember before we were this desperate, before the world turned nasty and things like this happened like in the present day. Daniel and Liam have synced it up to the various shots in the scene and it has created this really nice flowing scene that captures exactly the image we were trying to portray.
It goes to show you how sometimes what you are searching for is in the complete opposite direction of where you were looking.
As far as the other sounds used throughout the film we now have a mix of the sounds we have created as well as internet sourced sounds. The sounds Gianni and I made the other day are mainly used through the central part of the film. It would have been awesome to do it all ourselves but what we found really does suit were we have used it.