Rabbit & Steel Review (PC)
Making a hard game often presents more difficulty than anything the game itself has. The line between fair challenges and unfair nonsense is thin when making something brutal to master. Impressively, Rabbit & Steel not only treads this line with minimal error but does so while innovating two different genres and expertly leaning into its strengths to eliminate its flaws.
Rabbit & Steelâs core gameplay revolves around bullet hell gameplay set against a rogue-like structure. These two styles mesh perfectly as they revolve around perfecting oneâs gameplay and continually making progress.
However, the tedium of repetition appears immediately. Every areaâexcept the first and last sectionsâfeatures the same fights in the same order. While this is mitigated by the randomness in areas one visits during a run, one still duels the same foes every time.
While a lack of replayability would condemn any rogue-like to an early grave, Rabbit & Steel lessens this by focusing on its other mechanics. Most fights have multiple attack patterns, and the difficulty in dodging these attacks can vary wildly depending on oneâs class. Combined with the plethora of builds crafted from combining classes and loot, this grants the game innumerable experiences from one fight alone.
Fights only become more complex and challenging when playing on multiplayer. Despite the higher offensive capabilities of a group, enemies bring more HP and attacks where players take damage for other peopleâs sloppy maneuvering to the table.
Whether one plays solo or with others, every fight becomes a dance of precise positioning and offensive output. The game continually demands group cooperation and encourages players to consider adventuring with friends or by themselves.
The presentation also works perfectly alongside the gameplay. The storybook-like style and modern Final Fantasy-esque soundtrack are great at creating an atmosphere that doesnât distract or detract from gameplay while remaining distinctive and delightful.
Rabbit & Steel also brilliantly encourages the player to keep pushing forward with its design. Clearing an area often unlocks something, whether itâs a new class, loot, or songs from the gameâs OST. Itâs a system that rewards every step towards progress and encourages one to try again even if theyâre stuck on the same fight and havenât finished a run in ages.
Gameplay loops like this live and die by balancing, and Rabbit & Steel keeps the challenge fair thanks to its loot. One will only end up with six of the dozens of potential items by the time they reach the final boss, and that equipment doesnât always help. However, terrible RNG doesnât guarantee defeat and good luck doesnât automatically grant victory. Player skill oftenâyet not alwaysâstands above oneâs luck, which is impressive to see from a game where higher difficulties introduce strict timers and nearly unavoidable attacks.
The smoothness of the gameplay also makes fights feel fair. Moving your character is swift, snappy, and satisfying. Encounters like the boss of Kingâs Arsenal take perfect advantage of this tight gameplay as they flood the screen with attacks that are trickyâyet not impossibleâto dodge.
Some parts of the game demand borderline ludicrous reflexes, though. For example, the boss in the Red Darkhouse loves to use attacks that give the player about three seconds to determine how to evade an attack that will cover almost the entire screen. The game rarely fails to put the onus of improper dodging on the player, but moments like this fight feel like the equivalent of someone tossing a brick at the playerâs head and then shouting âHeads up!â
All in all, while the repetition threatens the longevity of the overall experience, the game provides enough high-quality gameplay and variation that it shouldnât be a problem for most people. I give Rabbit & Steel a 9/10!







