Semi OC drop… thingy.
Sometimes I forget how much work went into this and then I look at old comparisons like this.
I really like this side by side because it shows the amount of mesh modding and texture editing that went into cleaning up the base model's defective right eye. This was not a quick fix. It took a lot of trial, error, and patience.
For clarity, the image on the left is Stefano Valentini, the original base model. The image on the right is Sunder, an OC I created using that model as a starting point.
Just like some roleplayers use celebrity face claims or AI these days, I chose to work with existing video game models and transform them through mesh mods and texture edits to build original characters. I do not own the models, as these are purely transformative and recreational works, but I do own the stories, and over time Sunder and others have developed deep backstories and a lot of personal meaning for me.
If you saw the OC post I shared back in October on @sadisticlens, that shows the current version of him. This image is a bit outdated, but it still highlights the contrast and all the work that went into transforming the base model.
















