π 4.4 Unreal Materials and Sequencer β Test
A checkpoint to reinforce Maya keyframing, Unreal Sequencer basics, and foundational material concepts. π Overview This weekβs test focused

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π 4.4 Unreal Materials and Sequencer β Test
A checkpoint to reinforce Maya keyframing, Unreal Sequencer basics, and foundational material concepts. π Overview This weekβs test focused

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π 4.3 Sequencer Basics β Assignment
Exploring basic animation with Swaggy, Maya keyframes, and Unrealβs Sequencer (UE4 lesson, completed in UE5) π Overview This week introduced
π 4.2 Unreal Engine and Sequencer β Discussion
Reflecting on my progress with the Unreal Engine Sequencer workflow and how building a clean cinematic helped me understand presentation, ti
π 4.1 Understanding Materials β Assignment
Setting up Autoβs materials in Unreal Engine 5 using base color, normal, and ORM maps. π Overview In this assignment, I revisited the Mayaβt
π 3.4 ProblemβSolving β Project
Talking through how I would troubleshoot common rig issues and walking through my Maya file. π Overview For this assignment, I recorded a sh

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π 3.3 Rig Basics Stage 2 β Assignment
Finishing Autoβs rig with constraints, nesting, weight painting, and problemβsolving. π Overview This week focused on completing Autoβs rig
π 3.2 Building the Octopus β Discussion
Reflecting on my progress with Rig Basics Stage 1 and how the octopus build helped me understand foundational rig structure. π Assignment Ov
π 3.1 Rig Basics Stage 1 β Assignment
Building the foundational skeleton where structure, hierarchy, and future controls begin to take shape. π Overview This week focused on crea