Devlog Prelude 2
So nothing has really started so far aside from beginning to learn C# through Codecademy and learning more about unity. With that said, I am currently looking into an engine called Corgi Engine (Apparently it was used for Rogue Legacy 2 which is neat)
In my time learning Game Maker, way before yoyo games was ever a thing, the community really drove into me that using another persons engine was akin to cheating and it's kind of a bad mind set I need to break because it couldn't be further from the truth. So many studios use engines so I do not know why there I feel so much shame around that idea even though logic dictates there is nothing wrong with it.
Bummer mindset aside it honestly looks really powerful and has a lot of tools that I may or may not end up using! The gravity options especially look fun but currently I have no plans for an area that would make use of them. Still, tons of cool features.
In terms of stuff relating to the game I actually found an old sketch up I did of the main character, Kero, and figured I would throw it up here. This was sketched when I was toying around with GBStudio so she was drawn with glasses here but you get to see her freckles again. I plan to relatively soon re-draw her so I can get some good references to work with. (Note, I am not an artist XD)
Aside from that, currently sick with a cold (So far Covid Negative, knock on wood that does not change) and so will have plenty of time at my desk to work on stuff as the Work from Home workload of my job is pretty light right now.
Anyway, not much of a large update but just wanted to get a little bit out there. Catch you for the next Dev Log. I plan to continue to do "Preludes" until actual game development starts.











