Conspiracy - Sleeving up the Cube
I pulled everything I had available and sleeved up the cube today. That got me everything but the mythics, which I’m still debating how many to include. I realized when I was looking at the stacks of cards that 4 of each common is just too many. I know from experience that sometimes you open 6 Lizard Warrior and it’s just silly when you get the Hidden Agendas to back it up, but I’d like the games to be a little less lopsided anyway. Plus, it means it’s more likely people will avoid going all in on the strategy as much, which I view as a plus.
Right now, I’m leaning toward shard color mythics that plays well for any of the two color pairs, but that draws you into a splash to make draft more interesting. Marchesa is right around where I want things to be - very powerful if you can land it, but difficult to cast and not an automatic first pick. These would replace Pernicious Deed, Mirari’s Wake, and Dack Fayden, while Coersive Portal would stick around as an extra random mythic.
My current considerations:
Bant: Jenara, Asura of War (concerned she might be too much of a bomb but we’ll have to see)
Esper: Sydri, Galvanic Genius (there are enough constructs and recursion that she might enable a deck all on her own)
Jund: Sek’Kuar, Deathkeeper (feeds the death train that all Jund decks deal with)
Grixis: Marchesa, the Black Rose (good as a finisher for Dimir, or a way to keep the gas going for Rakdos or Izzet)
Naya: Gahiji, Honored One (great political card that boosts tokens too)
I’m also thinking about adding a single tri-color uncommon per color combo just to see if it’s enough to make people want to play 3 colors. The issue is I don’t have a ton of support for true 3 color play in Conspiracy by default, so this would require some more enablers. I’m not necessarily against the idea but I haven’t thought it through completely yet.
Current considerations for tri-color uncommons (not much to choose from for wedges but I like the creatures better than the charms in general right now):
Bant: Flurry of Wings (makes tokens that also fly, which covers all the bases)
Esper: Etherwrought Page (feeds reanimator, gives free life, or provides a slow bleed)
Grixis: Elder Mastery (keeps your small creatures alive through sweepers and turns them into big threats, also feeds opponent reanimator for Dimir)
Jund: Sprouting Thrinax (dies for stuff in Rakdos and Golgari, massive speedbump for Gruul)
Naya: Fiery Justice (a potential 5 for 1 is good for any of Selesnya, Naya, or Gruul)
Abzan: Armament Corps (token pumper for Selesnya, huge threat for Orzhov and Golgari)
Jeskai: Warden of the Eye (Blue is by far the most spell heavy color and Boros needs a way to recur removal long enough to stay relevant)
Sultai: Sultai Soothsayer (great blocker that also fills the graveyard for future shenanigans)
Mardu: Mardu Roughrider (difficult to block finisher for all three)
Temur: Bear’s Companion (makes a dinosaur across two bodies)














