this... escalated quickly...
there are no less than 8 combat mechanics on display in this one video...

seen from United States
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seen from Malaysia
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seen from Russia
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seen from United States
seen from New Zealand

seen from Belarus

seen from Switzerland
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seen from Malaysia

seen from Canada
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seen from United States
seen from New Zealand
this... escalated quickly...
there are no less than 8 combat mechanics on display in this one video...

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some simple combos
"Kuro"
Hitting enemies into the air makes them completely vulnerable, letting you use slashes they resist, to set up devastating combos.
Even if an enemy resists a slash direction (which means they won't get stunned or flinch), it still counts towards your combo, and has minimal penalty beyond reducing your slash speed slightly and not gaining you much heat (you get 1%), if you can find ways to keep it occupied while you set up, you can hit any enemy with any combo even in bad matchups. There's lots of quirks and strategies hidden in this combat system, the real challenge isn't making an interesting system (that's just trial and error) it's communicating it in a way that's fun. I haven't had any bad feedback on the demo, so I guess I'm on the right track...? But there's still much to do. I... didn't mean to write so much...
Switching all the enemies to the new animation system (once again, fuck mecanim, all my homies hate mecanim) and also just messing around.

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Added Aerial Combat β
DMC fans, this one's for you.
"Game Capsule"
This is actually just an unedited in-engine render (even the text)
I think it captures the vibe perfectly
You are already dead γεγ―γγζ»γγ§γγ