I completed the Hard Mode requirement for CodeMode Mr(Ms) Robot challenge.
Worked on making levels get harder with enemy speed, damage, health, and spawn rate. Now just to figure out how to make separate weapons and alternate enemies.
I’ve had a blast so far and learnt so much (thanks to google and youtube) but I’d love to come back and really tweak things like the player controls/camera to help with the feel of the game.
I’ve gotten some weird bugs through testing. This is what the screen looks like after you die (behind the UI).
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Take this yet another test of the maya plus other work, style of post.
This time around I modelled a quick floating robot for a coding challenge that one of the design teachers at school is holding.
Find still images as well as a little bit more of an explanation on the challenge itself below the line
In Maya View
So the challenge itself was split into a few stages create a third person controller that has a robot move around with the WASD keys, then add a turret to it that can fire on a mouse click, then add a horde of zombies that chase the player and if they touch them the game resets, zombies can be killed by shooting them. And finally add pickups to the game  that change the players weapon and a second zombie type that moves at a different speed.
I have until the 19th of May to complete the challenge and would like to aim to get the majority done.
Tonight I got the Ballbot model completed and imported into Unity and the basic movement script is complete.
In UnityView
Also did a little bit of research on hard and soft edges guided by Shane, the same teacher who put together the coding challenge. This little bit of info really did help to create a better shape for the ballbot as a whole, from making the ball smoother to giving better definition around the ‘eye’ inset, the edge of the extruded centre and to the base of the model, which will eventually have the turret attached to it.