OCG: ETERNITY CODE
ETCO-JP001 | Parallel eXceed
Cyberse/Effect, WIND, Lv 8, ATK 2000, DEF 2000
You can only use each of the 1st and 2nd effects of this cardâs name once per turn.
(1) If you Link Summon while this card is in your hand: You can Special Summon this card to your zone that Link Monster points to.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 âParallel eXceedâ from your Deck.
(3) If Summoned by the effect of âParallel eXceedâ, this cardâs Level becomes 4, also its original ATK/DEF become halved.
ETCO-JP046 | Accesscode Talker
Cyberse/Link/Effect, DARK, Link-4, ATK 2300, T+L+R+B
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to the activation of this cardâs effects.
(1) If this card is Link Summoned: You can target 1 Link Monster used as material for its Link Summon; this card gains ATK equal to that monsterâs Link Rating x 1000.
(2) You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also you cannot banish another monster with the same Attribute to activate the effect of âAccesscode Talkerâ for the rest of this turn.
ETCO-JP047 | Proxy F Magician
Cyberse/Link/Effect, FIRE, Link-2, ATK 1400, BL+BR
2 Effect Monsters
You can only use each of the 1st and 2nd effects of this cardâs name once per turn.
(1) During your Main Phase: You can Fusion Sumnon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material.
(2) If a Fusion Monster is Fusion Summoned to a zone this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand.
ETCO-JP048 | Splash Mage
Cyberse/Link/Effect, WATER, Link-2, ATK 1100, TR+BR
2 Cyberse monsters
You can only use the effect of this card nameâs once per turn.
(1) You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.
ETCO-JP049 | Linkross
Cyberse/Link/Effect, LIGHT, Link-1, ATK 900, B
1 Link-2 or higher Link Monster
You can only use the effect of this cardâs name once per turn.
(1) If this card is Link Summoned: You can Special Summon âLink Tokensâ (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the material used for this cardâs Link Summon, also you cannot use âLink Tokensâ as Link Material for the rest of this turn.
ETCO-JP050 | The Arrival Cyberse @Ignister
Cyberse/Link/Effect, DARK, Link-6, ATK 0, T+L+R+BL+B+BR
3+ monsters with different Attributes
(1) You can only control 1 âThe Arrival Cyberse @Ignisterâ.
(2) This cardâs original ATK becomes the number of materials used for its Link Summon x 1000.
(3) Unaffected by other cardsâ effects.
(4) Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 â@Ignister Tokenâ (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.
ETCO-JP056 | Ai â Contact / A.I. Contact
Normal Spell
You can only activate 1 card with this cardâs name per turn.
(1) If âIgnister A.I.Landâ is in your Field Zone: You can reveal 1 âIgnister A.I. Landâ in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards.
ETCO-JP073 | Ai-Q/A.I.Q
Continuous Trap
Activate this card if you control a â@Ignisterâ monster. Once per turn, during your Standby Phase, you must Tribute 1 Link Monster or destroy this card.
(1) Each player can only Link Summon once per turn while this card is face-up in the Spell & Trap Zone.















