New Cards! A Review, Part 2
In which we review the black and red cards from Commander 2014
Welcome to part two of my review of all new cards from CMDR14. I covered white and blue in a previous article, and today weâre going to look at black and red cards. To clarify, Iâm not going to look at new legendary creatures or planeswalkers from the set, as these are covered in their own articles. I am approaching this review not from the standpoint that they will remain in the pre-constructed decks, but as pieces of hand-built decks.
So, without further ado, letâs get started. In black, we have the following:
[cardlist] [Black Cards] Demon of Wailing Agonies Flesh Carver Infernal Offering Malicious Affliction Necromantic Selection Overseer of the Damned Raving Dead Spoils of Blood Wake the Dead [/Black Cards] [/cardlist]
A decent mix of spells and creatures here, we have a good mix of power level as well. For creatures, we have [card]Demon of Wailing Agonies[/card], [card]Flesh Carver[/card], [card]Overseer of the Damned[/card], and [card]Raving Dead[/card]. The first, the Demon of Wailing Agonies, is blackâs Lieutenant mechanic entry, making it a 6/6 flying creature for 5CMC, that forces a player to sacrifice a creature when he hits them. Honestly, this sounds cool but is not that good. The board state will need to be pretty specific â a defender having creatures that cannot block a flying attacker, and few enough that they have to choose a good one to sacrifice â to make it work that itâll whiff far too often. Flesh Carver, on the other hand, is quite good, and is a ton of value in a 3CMC body. He starts at 2/2, but gets bigger over the course of the game, then drops a replacement body after a boardwipe. There is no downside to this guy, and Iâll run one in every black deck I can. Overseer of the Damned is another solid entry, and I would have quite liked a copy of this in my [card]Sheoldred, Whispering One[/card] deck, back when I didnât care if anybody had fun. He requires spot removal, or one-sided board wipes, but both are pretty common. This will see play, but will be underpowered in about half the decks it is in. Rounding out the creatures is Raving Dead, which looks amazing but will be cut from every deck after two or three games. Forced attacks are never fun, and this is never getting through to take half a life total. Especially with a casting cost of 5 â this will be chumped for days, and will be the target of every removal spell and exile effect at the table.
Moving on to the new black spells, we have two sorceries and three instants. [card]Infernal Offering[/card], a sorcery, is the black member of the cycle, and is honestly one of my favourites. Forcing sacrifice on a player who doesnât want it is mean, sacrificing
Youâre probably winning this deal
one of your own for profit at the same time is awesome. Giving another player a creature â or not, you can choose someone with no creatures in their yard â and getting one back yourself is a kick in the teeth. This card is 100% EDH, and I love it. The other sorcery, [card]Necromantic Selection[/card], is a weak attempt to placate us for not reprinting [card]Damnation[/card]. I do like that itâs another black sweeper that adds an effect, but I just want a Damnation reprint. Coming in at a casting cost of 7 will hurt this â it will work, but there are better options.
[card]Malicious Affliction[/card] is our first instant, and Iâm not sure how I feel about it. Itâs a [card]Dark Banishing[/card] for BB, which is nice, but with Morbid it gets copied. I like the effect, but Iâm not sure how many decks I would put this in. I feel this would be a late cut in most builds, but I may be wrong. [card]Spoils of Blood[/card], however, I have no doubt about at all. Couple this with a sweeper like Necromantic Selection, [card]Phyrexian Rebirth[/card], or [card]Blasphemous Act[/card], and youâre going to lose some friends. This is an auto-include to punish players who sweep the board a lot. Rounding out the new black cards, we have [card]Wake the Dead[/card], the only true combat trick in this list. Basically, an X spell that gives you surprise blockers. Which sounds fun, but letâs be honest â if youâre playing black, you shouldnât have that many creatures coming at you anyway because youâve killed them all. Itâs a nice pressure release valve, and Iâll run it, but I canât see me casting it that often. Iâll feel better having it in my hand, though.
Black has a decent mix of cards, but Infernal Offering and Flesh Carver are the two standouts. Neither are off the charts, but may show up in other formats.
Moving on to red, we have this list:
[cardlist] [Red Cards] Bitter Feud Dualcaster Mage Impact Resonance Incite Rebellion Scrap Mastery Tyrantâs Familiar Volcanic Offering Warmonger Hellkite [/Red Cards] [/cardlist]
Fewer creatures this time around, with three, though we get an enchantment as well. Letâs look at the permanents first. Iâm going to start with [card]Bitter Feud[/card], the enchantment, because itâs the first in the list, but also because it deserves to go first. This is an extremely political card, and it is a way to even the table when two players get out of reach of the rest. Unless something has gone very, very wrong, youâre never choosing yourself for this effect. The upside is the two tanks are now targeting each other. The downside is, maybe they donât want to, and both come after you. You really, really need to pay attention with this card â not to the board state, but to the way your opponents think, play, and react. If you target the wrong personality with this, you may as well scoop. I like this card, but I will be terrified every time I play it.
[card]Dualcaster Mage[/card], on the other hand, hits every good spot in my brain. Cheap to cast â check. 2/2 body â check. Flash â check. And it copies spells when it hits.
Snapcasterâs best friend/worst enemy
This will see Legacy play, and should be in 99% of EDH decks that run red. Amazing, amazing card. [card]Tyrantâs Familiar[/card] is redâs Lieutenant mechanic entry, and is a damn good one. Expensive to cast, but it becomes a 7/7 flying hasty dragon that deals 7 damage to a creature the defending player controls. Note that this happens when it attacks, not when it deals combat damage. So it blows a defender out of the way â I like this guy, and heâs the top end of the mana curve in my Daretti deck. The last red creature is [card]Warmonger Hellkite[/card], and it is the card in the red deck that doesnât really fit. I really donât like this effect, because I want to choose when I attack. I really dislike forced attack steps, and this craeture doesnât fit in the pre-con list. I can see it having a place in a [card]Ruric Thar, the Unbowed[/card] deck, but my personal preference is to avoid forced attacks.
For red spells, we have two instants and two sorceries. At instant speed we have [card]Impact Resonance[/card] â a lively little effect that punishes alpha strikes, and will be an early addition to most red decks â and [card]Volcanic Offering[/card]. Redâs entry into the Offering cycle is a little weird. Iâm not sure if I like this or not, and will need to cast it a few times before I decide. At face value, I like it. I like that âyou donât controlâ caveat on both effects, but Iâm not sold on giving your opponents the choice, even if you get the same one. [card]Incite Rebellion[/card] is a risky sorcery-speed effect. In a creature-light build, this could be back-breaking. But it could also backfire in a hurry, and I am hesitant to recommend this. Itâs flashy, for sure, and could win a few games, but I canât see myself ever casting it. Saving the best for last, we round out redâs new cards with [card]Scrap Mastery[/card], which is [card]Living Death[/card] for artifacts. I. Love. This. Card. When I bought the red pre-con and took it apart for pieces, I built [card]Daretti, Scrap Savant[/card], and this was the first card I slotted in; there was never any doubt. Artifacts tend to run heavy in most environments, but if you build your deck with the knowledge that you can do something like this, the advantage will be all on your side after resolution. This is a perfect card, in my opinion â it will not be in every red deck, but the decks that could use it will be absolutely insane with it.
Redâs new cards are a bit of a mixed bag, but two exceptional standouts really shine. Dualcaster Mage and Scrap Mastery are perhaps the two best cards in the whole run. Disagree? Let me know in the comments, and stay tuned for my next entry, where I round out my review with green, artifacts, and lands. Â Please note that this will be early next week, as I am out of town this weekend.














