ahhh i made my watcher rúni in hero forge, and i am finally happy with how he looks. i have a few different outfits planned for him... but i am very, very happy with how this one turned out
this is how i headcanon his ceremonial aristocrat's outfit to look... and yes, he is supposed to look this terrifying and intimidating
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rúni vintergaard | watcher of caed nua | glamfellen | the white that wends | aristocrat | aggressive, cruel, passionate, diplomatic, clever, rational | sides with crucible knights / helps build forge knights | sides with royal deadfire company / convinces eothas to empower berath | aides raedric and deposes of kolsc | binds maerwald to caed nua | reforges abydon | returns souls to the wheel | banishes thaos's soul to breith eaman | cipher (soul blade) / paladin (bleak walker) / priest of berath | 'the black hand of berath', 'the herald of berath', 'the tyrant of berath' | aloth romance
fun fact, rúni was born with two silver/grey eyes but when his cipher abilities manifested when he was a child, his right eye turned a bright, vivid purple - the color associated with souls bc lavender/purple eyes that intense do not naturally occur among his ppl tho they do exist in more muted varieties.
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🔥 of all the strangers you're the strangest that i've seen with ederene 👁️👁️ (i hope i'm doing this right)
Thanks for the prompt!!
Lord Huron lyric prompts
the strangest I've seen (Edér & Aloth & the Watcher, 1180 words)
When Edér comes up the temple stairs again, he finds the other two right where he left them: in the topside ruins, taking shelter from the drizzling rain under a still-intact arch.
The wizard's leafing through his grimoire, still a shade paler than he'd been before they went downstairs, but seemingly fine otherwise.
The Watcher's sitting a few feet away from him, still as the stone she's resting her head against, just staring at her hands. That was exactly what she was doing when Edér left, and it looks like she's done nothing else since then.
Uh oh.
Hopefully she's not too far gone. That would be just his luck, wouldn't it? Meeting a half-decent stranger who's willing to take him along on her way out of town, and losing her to Wael's mercy not even two hours later.
Not that she has no reason for it.
He's still sick himself, thinking about what they found down in the vault; going back with Wirtan to lay the bones to rest in the catacombs with the proper prayers helped a little, but there's no prayer that can make him forget how they'd gone.
There were tooth marks on everything in that room.
He can only imagine – and gods know he doesn't want to – what it looked like to someone who can see ghosts.
Aloth's head jerks up as he approaches; a look of alarm, and then a look of relief as the wizard recognizes him.
He's jumpy, that one.
"Edér," he says, curling one side of his mouth into a halfhearted smile. "You have finished the rites, I take it?"
"Done my best. Wasn't supposed to be me doing it, but it's not like there's a priest around who can do it proper."
The look on Aloth's face becomes apprehensive.
"And Wirtan?..."
Edér grimaces.
"Let him go, like Selene said. He's probably hightailing it out of town right about now."
Part of him is still asking himself if that was the right call, but, well... Redemption's a funny thing. You deny it to one person, you deny it to everyone. He's pretty sure someone's told him that, a long time ago.
Aloth nods and makes an attempt to go back to his reading, but then changes his mind, instead glancing at the Watcher.
"...Selene?"
She's stayed silent throughout their conversation; hasn't even looked up when Edér came over. She doesn't respond to Aloth calling her name, either.
Aloth looks back at him.
"Should we... do something?"
There's a helpless undertone to his question. He doesn't know what to do.
It's not like Edér knows, either.
It's not like he's got experience dealing with Watchers, or all those other things that Selene is. Ciphers. Godlike. Maybe some other stuff he still doesn't know about.
But it's figure it out, or let her sit here until Raedric remembers he's supposed to be purging the town and sends guards down here to slit all of their throats.
Edér thinks for a moment, then sits down between Aloth and Selene, hiding them from each other's view.
He looks at the Watcher.
"Hey," he says.
She doesn't respond, but he kind of figured she wouldn't.
Now that he's watched her for a while, the way she sits there all quiet-like is familiar. He's seen folks fall into this kind of state before, when they've seen or done something that was too much. Usually when they've just killed, or seen someone die up close, for the first time.
Selene's not new to killing, that much he's figured out already. But the visions are new, and she's just had a bad one, and maybe it's not much different.
He follows her gaze down to her hands, trying to figure out if she's looking at something in particular or if she's just lost in it.
Her hands are... well, they're blue. She's got an archer's glove on her shooting hand, and nothing on the other.
And there's dark, reddish dirt under her fingernails.
Dried blood. Old. From when they gathered up the bones. That might be what's keeping her stuck on what happened.
Edér decides to try something.
He turns to Aloth.
"Hey, Aloth. You're kinda fancy, right? Some kind of noble?"
The wizard blinks.
"I... Yes? Why?"
"Got a spare scarf or handkerchief or something? I'll give it back, don't worry."
His guess pays off; after one more second of confused staring, Aloth shakes his head and mutters something to himself and produces a small square of blue fabric that's definitely cleaner than anything Edér himself has to offer.
The rain has picked up just enough that sticking a hand out from under the arch has the handkerchief thoroughly soaked in seconds. Even more incentive from them to snap Selene out of it quickly.
Maybe they should just slap her or shake her awake or something.
He's kind of tempted to try – but not enough to actually do it.
She glows, is the thing. And he's seen her explode a skuldr's head just by looking at it. And he's not certain that in this state she won't mistake him for a skuldr.
He'd also feel kind of bad about slapping her, to be honest; she's not as dainty as Aloth, but she doesn't seem all that sturdy either.
So instead he holds the wet cloth near her hands, where she can see it, and says:
"You might wanna get that cleaned up."
There's a beat where nothing happens, and he's just about to resign himself to the fact that he will have to slap her at the risk of getting his head exploded – and then her hand moves.
It's a small movement, at first – just a twitch of her fingers, like she's lost feeling in them and now it's returning – and then she snatches the cloth out of his hand with an urgency that almost makes him jump, and begins thoroughly scrubbing the dried blood out.
Edér breathes in relief.
They haven't lost her. And he didn't have to find out what happens when you slap a Watcher-godlike-cipher-whatever-she-is.
Eventually she hands the handkerchief back to him, now much dirtier than before, and says:
Thank you.
He's looking right at her, and he can see that her mouth isn't moving. That, and her voice sounds like it's coming from behind his back, or from right between his ears.
That's –
"Are you... talking into my brain right now?"
Selene nods.
It's easier sometimes.
It's... weird. But she wasn't talking at all a moment ago, and now she's kind of talking, so he supposes that's an improvement.
"She's doing what?"
Aloth's voice, on his left.
"...How 'bout we talk about it on our way out of here," Edér says.
He looks at Selene.
"So what do you say? Where next?"
For how deep a breath she takes, the voice that comes out of her is still pretty small, like it's difficult for her to talk out loud.
"Let's wait the rain out at the inn," she says. "Then we're leaving."
Edér: So… Have you ever tried drinking? To help with the voices, I mean.
Selene: I did. It made everything worse. When my thoughts get fuzzy, it’s… harder.
Edér: Damn. Then you shouldn’t try whiteleaf, either - or anything else I can think of right now.
Selene: I appreciate the attempt.
Edér: Hey, I’ll keep looking.
Edér: Blacsonn!
Selene: What?
Edér: Blacsonn. It’s a drink. Makes you the opposite of drunk, though, so I think it could work for you.
Selene: Huh. Where can you get it?
Edér: In the Dyrwood? We’ll probably trip over a bottle if we walk long enough.
Selene: Not blacsonn.
Edér: Damn, really?
Selene: It did help, kind of. I think I stopped hearing voices for a while, but… it felt like I could see everything. Everything. And hear it. And smell it. My head still hurts.
Edér: Yeah, it’ll do that.
Selene: Did you know your hair is five different kinds of yellow? Because it is.
Edér: For no particular reason, what’d you do with the rest of the bottle?