Danm8ku is a bullet hell shooter for Chip-8. It has eight patterns, and as of this writing I haven't made it past the sixth. It was made using John Earnest's Octo programming language by buffi.

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Danm8ku is a bullet hell shooter for Chip-8. It has eight patterns, and as of this writing I haven't made it past the sixth. It was made using John Earnest's Octo programming language by buffi.

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Unit Testing!
Alright, so I spent most of the day working on setting up unit testing on my home machine, so I could also run it locally as well. So far so good!
I don't have Jenkins setup yet, so I'm not going to begin to set that up yet, so the wait will be a bit longer before I start doing CI/CD completely.
However, I would like to note that Criterion is actually really easy, and rather nice to use. All of the changes have been committed as well.
Quick Update
So I ended up working on the video functions, but got nowhere really. I ended up figuring out a way to encode the x,y coordinates into an array, but there’s an issue...you see the formula I use hy+x=i (i being index, h being height) isn’t reversible without knowing x or y.
You see if you don't know x or y then you get the following: y has infinitely many solutions (as it simpifies to 0=0) and x = i. If you solve for x first you get i, and y then becomes 0. Otherwise you can't really do anything...as such the equation can't be reversed unless y=0 and x=i...which can't happen (as i is the index). Therefore it's only reversable if you know x or y, in addition to i and h.
So what does this mean for graphics? Well, it means that I'll have to have to keep track of at least one of them manually. This kinda sucks, but it's what I have to do. If I keep track of x (which would be easy), all I would have to do is do y=(i-x)/h. So the code would look something like:
int i,x; int y; for(i=0,x=0; i>(height*width); i++, x++){ y=(i-x)/(height); if(gfx[i] == 1) draw(on_color, x, y); else draw(off_color, x, y); if(x>height) x=0; }
of course this isn't what the actual code will look like, but it's a start...well at leat this is what I THINK it should look like, I'm pretty tired and I may not have re-read the drawing code properly...in any case I can barely see what I'm typing so I should probably go to bed
Intro: Genre: Restrictions: Platform: Engine: Year: Team: Description: a Chip 8 Emulator Emulator Using files provided, school project Windows None (DirectX) 2014 - Fall Solo A emulator for chip 8...
Created a new page for my personal chip 8 emulator i created for a schoolproject. It was an great and fun learning experience into how emulators work, binary operations and in class we ported it to a PS3 which was quite fun as well.
For anyone who’s interested you can download and play around with the project for free from my site. (through the given link)
However while adding this to my projects page, i found out that my special href javascript links (href=“javascript:function(x)”) all of a sudden are permanently being replaced by weird redirect links and i cannot revert this... how kind of you tumblr.. They still work fine when testing but during replacement tumblr just decides to mess with them.. .thank you... very grateful...
Another Chip8 Emulator
I set myself a challenge to write (and finish) a working emulator over the weekend. And so I did. The system I chose was Chip8 which is simple enough to actually complete this challenge. Nothing to fancy here, but still a working emulator, or rather interpreter.
It is written in Java so one need a JRE (8) to actually use that piece of software. Anyone interested in the sources or the binary, you can get them at my github repository.

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