The entire Locked Tomb series by Tamsyn Muir. I read the whole thing aloud while Gun's sister was visiting over the summer, and we all had a blast with it.
17. Did any books surprise you with how good they were?
Probably the easy answer here would be Camp Damascus by Chuck Tingle! Chuck Tingle is probably best known as a two-time Hugo finalist and prolific erotica writer, but he struck out into traditional publishing with horror novel Camp Damascus, and it is exceptional. Very tightly plotted and written, and the way the main character is written made me feel seen in ways I'm really not used to seeing in traditional publishing. Really excellent work and highly recommended (along with Bury Your Gays)!
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If you’re still doing the 3H asks: 3, 5, 8, and/or 12, please!
Who is your favorite FE3H voice actor?
That's a really hard question because everybody does such a great job??? But if I have to pick, I'd say Billy Kametz (Ferdinand), Allegra Clark (Dorothea), and Abby Trot (Annette) for the fact that they do some lovely singing in some of their Support chains!
Which route did you play through last?
TECHNICALLY I THINK IT'S GOING TO BE ASHEN WOLVES but if DLC doesn't count then it's Azure Moon I'm so sorry I haven't finished your route yet Dimitri
What storyline threads should have had more development / been further explored?
I've gone on ad nauseum about the flaws with Crimson Flower's ending, particularly how it glosses over the conflict with the Twisted that really should have had more weight since they are such crucial foes for Edelgard (who was subjected to torture and experimentation at their hands), but I really think that Verdant Wind deserved to have more of its own story, with more emphasis on its characters (and particularly on Claude with his dream of breaking down the barriers between people and how that plays into his interactions with his fellow students, with the Church of Seiros members, and with Rhea once he uncovers the true history of Fodlan.
Post a link / reblog your favorite FE3H fanart (no reposting / credit erasure!!).
THIS IS SO HARD THERE ARE SO MANY AMAZING ONES??? so I'll just drop several
Those old love songs stole me away...
This moment was the highlight of my Three Houses playthrough. I don’t know if anything in the other routes will beat Dimitri turning around
FE3H Pre & Post Timeskip Artworks
and these just makes me laugh
hubert’s love language
The White Heron Cup
Inktober day 18: Misfit
In which the saga of me loving armor knights continues. Hilda in heavy armor is an absolute monster and I started m
#RedrawRiegan Is going around on twitter so naturally id wanna join
reference under the cut
I'm sure there are more that I'm forgetting but this is at least a decent subset of my favorites I think
🔥 …For time travel as a plot point. Considering you’ve written a few fics involving it, I am Very Curious.
TIME TRAVEL IS FINE. It is a perfectly good concept with a lot of potential and it can certainly be used to interesting or even touching effect -- I do find the use of time travel in Awakening to be very emotionally resonant!
With that said, for me personally, I don't find the benefits that tempting compared to the drawbacks. There's a domino effect with time travel: change one thing, no matter how seemingly inconsequential, and something else may end up radically different in the long run. Planning for Future Built is a huge logistical puzzle because we know what happens in the actual game, and there are a few brief mentions of things happening differently in Lucina's timeline (Emmeryn's assassination, for example), but a lot of events are left as giant question marks, up to and including when did Chrom die?
Time travel involves a lot of moving parts and while it certainly can be used for problem solving, the mechanics of it can end up causing its own slew of issues.
(Also, just in general, as a conceit I usually find time travel to be pretty boring. I do find Awakening compelling, yes, but I also don't see any reason to hinge my own narratives on a time travel mechanic when I don't have to: there's so many compelling ways of handling plots within the present rather than needing some dire warning from the future to spur change or action.)
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Now tell us more Lore so we, too, may drown in it.
IS THIS REALLY THE SOLUTION???
too late the flood is already here
Unicorns have already been mentioned, so we might as well start there. Unicorns are magical creatures -- not in the sense that they can use magic, but in that they live only where the ambient magic is very dense: take them out of that environment and they will sicken and eventually die.
Magical creatures are interesting in that their environment plays a major role in how they look. Unicorns are specifically attuned to wood magic, and appear in heavily vegetated areas, whether that's an old forest or a thriving tundra; their horns are plant-like in appearance, often resembling branches or woody plants in their chosen territory, and their coloration similarly varies to provide camouflage. For example:
A unicorn living in a white birch forest will have a horn resembling a birch branch, with a pale coat barred with darker stripes and a short, upright, banded mane.
A unicorn living near water with willow trees will have a horn resembling the straight portion of a willow branch, with a dappled coat for camouflage and a mane resembling the trailing boughs.
A unicorn living around wisteria trees will have a horn resembling the supporting branches of a wisteria, with a trailing mane of purple flowers in the spring and summer.
This gets even more interesting when their territory has some elemental variance. Unicorns in a mountain forest where both earth and wood elements overlap may bear a resemblance to mountain goats, allowing them to traverse sheer cliffs with ease; unicorns in a marsh where both water and wood elements overlap are strong swimmers who can graze on lakebed plants.
Also, unicorns are dangerous. They're beautiful, to be sure, but they're also large herbivores. They will gore and trample at a moment's notice. Please do not try to approach the unicorns.
On the subject of magical creatures, there are others out there, not just unicorns. Dragons are part of the same category, attuned to earth rather than wood, with elemental overlap in their territory determining their overall body type: you'll find lungs and amphitheres in high, airy mountain peaks, sea serpents around oceanic mountain ranges, salamanders and lindwurms in the darkest of cave systems. Unlike unicorns, though, dragons can be taken out of their magic dense territories and survive -- but only if they're taken as eggs, and only if they're taken shortly after they're laid: once the dragon inside finishes developing in a magic-dense territory, they can't survive in a magic-poor area, and will not hatch if removed to one.
Dragons are something of a special case, in this regard: an egg taken soon after hatching and tended in a magic poor area can still hatch, but the dragon that emerges will not bear any resemblance to its parents; the eggs rely on the ambient magic of their environment for the development of their body plan, so a magic poor area will inevitably result in either a wyvern or a wingless drake, depending on the nature of whatever magic is present. Both varieties are significantly smaller than any wild dragon, and notably, both outcomes are infertile, meaning the only way to make more is to steal more dragon eggs.
Now, as you might imagine, that task is incredibly risky, and not just because dragon parents don't take kindly to thieves: the nests are often in extremely inhospitable areas that are difficult to traverse, meaning it's almost more likely for a thief to meet their end on the way to or from the nest than at the claws of the parents; dragon eggs, meanwhile, are incredibly durable and can survive even long falls thanks to their stony shells, so the parents can recover any eggs that a thief makes off with but loses.
There is, however, one group on the continent has gotten very good at that very task -- and that's the dragoons, whose reputation is founded on their use of wyverns. This mercenary group owes allegiance to no kingdom or faction: if someone has the coin, they'll accept any reasonable job, from fighting in battles to driving off bandits. Their members go through extensive training, first on just a physical basis to weed out those who can't keep up with the demands of the job, then with wyverns from their stables to weed out those who aren't capable of handling the intensive demands of controlling a dragon. Those who successfully pass through these training phases will get their own wyvern, who will effectively become their partner.
Leander, of course, is one of these dragoons; however, unlike most dragoons, he is one of the rare members who takes solo missions rather than being part of a larger flight taking more complex jobs -- though that hasn't always been the case...
(Though, let's be real, Dain is 100% in favor of bending the law to the breaking point with this kind of logic, and would probably also be not just in favor of black market hijinks but willing to facilitate the getaways, because she is ride or die and we love her.)
“gun i think wants to punch riculf” Completely Valid. We have yet to see Riculf’s redeeming qualities.
this assumes Riculf has redeeming qualities to see
IN SERIOUSNESS THOUGH HE'S. Kind of an ass, if we're being honest. He does care about his brother and his family and his friends, but he also tends to be abrasive and jealous and a bit of a bully, so it's kind of hard for him to, you know, show any of those redeeming features. Maybe someday he'll get better.