Character Strategy Thoughts: Louis
You know, for as much as I try to make my team picking really formulaic, it's actually rooted in silly things most of the time. Case in point, Louis. Like, I now understand why he keeps his eyes closed all the time because I'm not sure if I could handle such a piercing gaze 24/7. Nevertheless, I'm still here for it.
The man is a tank. HP, STR, BLD, and DEF for days. The man wants to sit down and people-watch out of battle, so why NOT make him a literal wall in-battle?
The man takes no flack from physical units and doles out a lot more damage in return; but his SPD and his RES stat leave something to be desired, though. And I can see that DEX stat being a bit of a problem on the more elusive enemies in the late game as well. As much as I want to try to make Louis a more balanced unit, I think I'm fine with taking the gamble of doubling down on what he's good at: playing defense. But there might be a few ideas outside of this.
Potential Inherited Skills
Now, if we're talking about defense, I have a couple options to consider:
Marth's Unyielding skillet allows a unit to recover a percentage of their max HP (up to 40%) equivalent to the threshold required for the skill to trigger. Accumulative cost of 300 SP.
Sigurd's Canter allows a unit to move up to three spaces after initiating combat against a foe at the accumulative cost of 2,000 SP.
Sigurd's Lance Power set grants a direct bonus (of up to +10) to a unit's Attack stat when the unit is equipped with a lance at the accumulative cost of 5,000 SP.
Sigurd's Hit+ set grants a direct bonus (of up to +30) to a unit's Hit stat for the accumulative cost of 2,500 SP.
Micaiah's Res+ set grants a direct boost (of up to +5) to a unit's RES stat at the accumulative cost of 2,000 SP.
Roy's Hold Out set allows a unit to survive a round of combat with 1 HP as long as the unit remains above a certain HP threshold for the accumulative cost of 5,000 SP.
Leif's Vantage set allows a unit to counter before the foe's first attack during the Enemy Phase for the accumulative cost of 2,000 SP.
Lyn's Alacrity set allows a unit's potential follow-up to pop off before the foe's counterattack during the Player Phase if the difference between the unit's and the foe's AS stats is above a certain threshold. Accumulative cost of 3,000 SP.
Lyn's Speed+ set grants a direct bonus (of up to +5) to a unit's SPD stat for the accumulative cost of 2,000 SP.
Lyn's Speedtaker grants a stacking +2 bonus to a unit's SPD stat (up to a max of +10) for every time a unit has initiated combat against a foe and defeated it during the Player Phase. Costs 2,000 SP.
Ike's Resolve set grants a buff to a unit's DEF and RES stat as long as the unit's HP remains under a certain HP threshold for the accumulative cost of 2,000 SP.
Ike's Defense+ set grants a direct bonus (of up to +5) to a unit's DEF stat for the accumulative cost of 2,000 SP.
Corrin's HP+ set grants a direct bonus (of up to +15) to a unit's HP stat for the accumulative cost of 3,000 SP.
Hector's Quick Riposte set guarantees the unit will follow-up as long as the unit's HP is above a certain threshold for the accumulative cost of 3,000 SP.
Soren's Keen Insight set adds up to +7 to a unit's damage output when a unit deals Effective damage for the accumulative cost of 3,000 SP.
Camilla's Spd/Res+ set grants a direct bonus (of up to +5) to a unit's SPD and RES stats for the accumulative cost of 4,800 SP.
Chrom/Robin's Spd/Dex+ set grants a direct bonus (of up to +5) to a unit's SPD and DEX stats for the accumulative cost of 4,800 SP.
...how'd I go from so little ideas to so many?
Whittling Down
There are a bunch of skill ideas where they only work if Louis' HP is below a threshold; so if one of those skills ends up being one that I pick for my final builds, Unyielding might not vibe with the second skill at all. I'll double back if I feel the need.
Louis isn't a mounted unit; but admittedly, it would be funny if Louis broke from the line, murk'd someone, then used Canter to hobble right back to his post. The most fatal MINK to ever MINK.
I don't think that I'm worried about boosting Louis' damage output with skills like Lance Power; I'd be more worried about making him hit. And there are other skills and stat boosts from other Emblems for that. Case in point: Sigurd's Hit+ set.
I am personally MORTIFIED by the thought of a mage unit taking Louis out with a 1-2 punch from a tome; so looking a gift horse (in the form of Micaiah's Res+ set) in the mouth would be foolish. On the other hand, I could offer a different kind of protection with Hold Out. If I pair that with Vantage, the outcome of that could look like a routed enemy.
The thing about SPD is that if I worried about SPD, I'd mainly be worried about the ability to let him attack twice. Now, the direct SPD stat boost is theoretically sound, but Alacrity and Speedtaker give me pause here. Even with Speedtaker's +10 to Louis' SPD stat, the AS difference might never be high enough for Alacrity to trigger. It would just make a lot more sense to eye Quick Riposte before Lyn's Infamous Wombo Combo™.
I do like the idea of Resolve's +7 to Louis' RES stat. Louis isn't impervious to chain attacks that either hit or miss, so seeing his HP whittle down from physical attacks is very much a thing. Plus, it grants a higher boost to his RES stat than Micaiah's and Camilla's buffs. And in speaking of direct buffs, boosting Louis' DEF stat even more just... feels like overkill; so maybe Ike's Def+ set isn't the best idea.
A direct HP boost from Corrin does guarantee that he'll be in the heat of battle for longer. It just feels wrong to have that take up a spot, though.
Moving on, this is where I feel a little iffy. Quick Riposte is a nice thought, but with so many other potential skills revolving around Louis' HP being below a threshold, I'm unsure if investing in that skill makes the most sense.
I mainly picked Keen Insight because Louis is going to be wielding a lance that is effective against SOMETHING. And if I attack with that, that +7 to the damage output post-calculation will come in handy.
And lastly, the idea of Chrom/Robin's direct boosts to my SPD and DEX stats is amazing, but that SP cost is too steep; and depending on what Emblem I pair Louis with, it might be useless. ...well, maybe not; these boosts do stack, but still.
So, I go from 17 to nine: Unyielding, Canter, Hit+, Hold Out, Vantage, Quick Riposte, Resolve, HP+, and Keen Insight.
There are multiple combos in this here pool:
Unyielding could always put me back within the threshold for Quick Riposte to trigger.
Hit+ would help me land a lot more brutal hits, which gets doubled with Quick Riposte as long as I'm topped up on health.
Hold Out would only need to trigger once for Vantage to kick in, but LAWD have mercy — that's one hell of a gamble.
Resolve would keep me in the fight longer, I'd boost my RES and, with Vantage, could take magic units out with less worry for my HP.
I'm not going to hold you, all these combos aren't for someone of my constitution. I'm just this close to just picking Hit+ and Quick Riposte and picking one of the Emblems for their defensive skill.
Patron Emblems
Roy does boost HP and RES, and Hold Out comes as a Sync Skill — so, that could also work with Vantage and Resolve. I also end up spending less SP in the long run. His Blazing Lion attack could also do pretty well.
Leif boosts Louis' DEF and HP pretty decently, and Vantage would come as a Sync Skill — meaning Hold Out and Resolve could come in and work together on an uncommon (yet still possible) scenario.
Ike boosts Louis' DEF and HP more than Leif, Resolve would come as a Sync Skill, which opens the door for me to consider other skills outside of the triple threat.
...and honestly, I came here to boost my RES stat, so Ike wins this battle. And if that's the case, then I'm keeping my Hit+/Quick Riposte idea.
(back to masterpost)











