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Then the character image is loaded, in an array, like a storage facility that would help to loop the image as a constant, this is done in void setup:
PImage []walkr=new PImage [4]; //image array (filing cabinet)
PImage []walkl=new PImage [4];
PImage fr; //front faceing image
Other way of loading images;
walkr[0]=loadImage("walkr/im1.png");
walkr[1]=loadImage("walkr/im2.png");
walkr[2]=loadImage("walkr/im3.png"); // load in all the images we need right hand animation
walkr[3]=loadImage("walkr/im4.png");
fr=loadImage ("front.png");
Once the character is positioned on the screen with this code:
float xpos;
float ypos;