L: Hey everybody, itās the Character Development team here. We have no less than 29 characters - not including Beforus trolls - already in development here, and it occured to me that everyone might want to actually hear about who weāve got, where weāve got them, and why weāve got them like that. Iām Leafsword, part of the writing team - sorta the designers of the project, who are basically working out the mechanics of the everything. With me, I have Tato, a good friend of mine and a very talented⦠dice-roller? Mechanics designer?
T: I prefer the term ācreative geniusā myself.
L: Creative genius, then. Weāre going to, with the help of various other members of the dev team, illuminate every character we have planned - although weāll start with those in the early releases.
T: The very earliest releases will be the very first characters we finish and play, and will be in the starting lineup for the alpha. And you know what that means, donāt you?
L: ā¦
T: MORE TIME TO NERF THEM INTO THE GROUND.
L: MWAHAHAHAHAHAHAHAHAHA!
T: No but seriously. Theyāll be the proof of concept of our balance model and the game in general. Thereās at least one of every basic archetype in there - fighter, tank, mage, assassin, support, jungle.. you get the idea.
L: Itās really good that homestuck has so much variety. Thereās plenty of unique characters to play with here.
T: Possibly too many. But letās start with what we have, eh? Leaf, if you would be so kind as to reveal the very first character under the spotlight?
L: Sure! There were two obvious options here: John, being the first character introduced in the comic, and Dave, being the most popular in the straw poll at time of writing. They both have models, too. In the end, though letās just start at the beginning and see where we develop from there, so the first character is JOHN EGBERT, people!
T: Okay, so he doesnāt look that impressive JUST yet. But you get the general idea. He will be making his appearance in UU in his Godtier outfit and will be delivering a righteous smashing with the Warhammer of Zillyhoo.
L: Heāll be a tank, through and through, with high defenses and plenty of HP.
T: But donāt think he does no damage. He has a passive that lets him deal more damage, and the crowd control he can put out is nothing to sneeze at. Speaking of which, letās go through his skills.
L: Right, so the aforementioned passive is Wind Breaker. This marks anyone hit by Johnās spells, and gives him extra damage if he autoattacks them. Or⦠he can not use them and save them for⦠something else.
T: Because how could we give him this massive hammer and NOT encourage him to deliver a solid thwacking? Not much to say here, really- this means he can close to melee range with his CCād enemy and deliver some decent damage. Not great, but enough to help the rest of his team.
L: And Wind Breaker works very well with Johnās other abilities. Do the Windy Thing is a charged attack, which sends out Tornadoes to send enemies flying.
T: They knock enemies towards John slightly, as well. Important thing to note, here: Do the Windy Thing scales off Pranksterās Gambit (magic attack) rather than Mangrit (Physical Attack).This presents John with a bit of a problem when it comes to building for damage. As yes, John can get some good numbers by building Mangrit AND Pranksterās Gambit, but where do the tanky items fit after that?
L: Itās probably not worth investing too much into Windy Thing though. Itās low damage and low cooldown might make it more useful as a trigger for Wind Breaker than as a seperate ability.
T: His next ability scales off Pranksterās Gambit as well, although not very well. Itās A Breath of Fresh Heir, which Ā forms a protective cyclone around John that damages enemies somewhat. Its main attraction though for the discerning customer interested in living a long time is that it boosts his movement speed and his armour.
L: Live to fight another day. And thatās helped even further by his third ability, Heirfront. This ability is basically a dash, turning into blue winds and effecting everyone he passes through.
T: It also damages and slows enemies, further adding to the ways in which he can mess with enemy mobility. Fairly straightforward this. With two engages and two escapes, John is going to be very difficult to escape or kill. But he still doesnāt do much damage, and his ultimate skill just adds to the dilemmaā¦
L: Ah yes, his ult. Remember the part in the comic where John uses wind to drill a hole in the battlefield? Thatās what his ult, the Hurricane Drill is based on.
T: After a short delay, every poor sod in there is getting stunned and beat on for 3 seconds. And those marks Johnās building with his passive? All marked enemies within a certain radius of the drill are sucked in - of course, the mark is consumed in the process and so you lose the autoattack damage.
L: So you HAVE to know when that Drillās up and when itās not.
T: Because an ult like that, even though the drillās radius isnāt very big⦠itās the kind of ult that swings a teamfight. So youāve got a character who is a force in a teamfight, can slow and knockup enemies to peel or leave them helpless, and is quite slippery indeed. Itās a shame his damage is so awkward and heās quite slow. His range can only really be described as abysmal as well. Pretty much all he can do 1 on 1 is stay alive against most foes.
L: You probably wonāt see John fighting solo. He really needs allies to back up his low attack and capitalize on his ult. He is good at baiting opponents to where he needs them to be, too, so stay out of any brush he tries to lure you through. John players should feel free to feel a little bit brave and race up the lane - one of his greatest advantages is his ability to abort most bad situations with some good olāfashioned button mashing.
T: If you havenāt made the enemy assassins and mages facedesk with frustration, youāre not doing it right.
L: We canāt give you equipment recommendations, because, well⦠equipment isnāt finished yet. Youāre going to want HP and defenses, I can assure you of that much, and movement speed would be very desirable too.
T: Who doesnāt like moving faster? Consider some PG or MG or even a little bit of both, too. Itās never fun dealing irrelevant damage - but Johnās bases should be good enough to make a noticeable dent at first.
L: And thatās pretty much all we can cover, today at least.
T: Weāll have more when me and the rest of the guys in Writing get the rest of these items sorted (Who knew our characters would need to lug so much crap around?) and as time and kits progress.
L: Next time is going to be a Strilonde, I can tell you that they both oppose John - much, much more squishy, but crazy DPS to compensate.
T: You can probably guess how theyāre going to deal that damage, though. But until then, I shall take my leave.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
Top Posts Tagged with #character development corner | Tumlook