Guys, youâre giving Bonesaw ideas (and theyâre beautiful).

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Guys, youâre giving Bonesaw ideas (and theyâre beautiful).

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Given that tomorrow is the centennial of the ending of the First World War, I figured I should take this opportunity to tell you why John C. McCrae typically goes by the name "Wildbow" on the internet. John McCrae is also the name of a famous Canadian poet who enlisted as a medical officer in WWI. In 1915, while mourning a fallen brother-in-arms, McCrae composed a poem entitled "In Flanders Fields" after noting how quickly poppies grew around the graves of the dead.
Allegedly unsatisfied with the poem, he crumpled it up and threw it away. Another soldier returned the poem to him and convinced him to keep working on it (again, allegedly). The poem was first published in 1915 and quickly became very popular. McCrae died of pneumonia while serving in the line of duty during January of 1918. Today, the poem is read at countless ceremonies in Canada every November the 11th. Here it is, reproduced in its entirety:Â
In Flanders fields the poppies blow Between the crosses, row on row That mark our place: and in the sky The larks still bravely singing, fly Scarce heard amid the guns below.
We are the Dead. Short days ago We lived, felt dawn, saw sunset glow, Loved, and were loved, and now we lie In Flanders fields.Â
Ironically, I only received three out of five parts (Sharks said part 4 was missing. I donât know whether she screened part 5 for spoilers or that was missing too.), cutting off the poem from being âreproduced in its entiretyâ. I found the rest online, though:
Take up our quarrel with the foe: To you from failing hands we throw The torch; be yours to hold it high. If ye break faith with us who die We shall not sleep, though poppies grow In Flanders fields.
This really is a beautiful poem.
Happy centennial of peace from WWI, everyone.
Also, if you finish Worm and want to read Worm 2: Worm Harder, be sure to read the in-between story Worm 1 1/2: the Wormening. Important stuff happens, or so I've been told.
Glow-Worm, right? Yeah, I wouldnât skip anything like that.
I'm actually just here to second the recommendation for A Practical Guide to Evil. I don't know if it's quite as good as Worm, but it's at least ahead of Ward on the web serial listings. The drawbacks of it would be... probably just that it's a little more scattered, in general. But the pros are that it's genuinely funny, quick-witted, and intelligent (in an entirely different way from Worm). Catherine feels like a Taylor who enjoys her powers.
So kind of like Worm, except fantasy and with more humor? Sounds right up my alley!
If you died in the middle of the chapter I'm going to be so mad.
Itâs okay, I came back as a liveblogging zombie the next morning. Thanks, Glastig Uaine!

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Sundancer had once described her life in costume as intense, violent and lonely. Â Iâd had a hard time understanding the last point.
Not too surprising considering avoiding loneliness is part of why youâre in costume in the first place.
That had been about the same time that I had been riding the high of having friends for the first time, after a couple of years spent in almost total solitude.
Right, sheâs talking about their meeting in Hive, rather than when they parted ways in Prey.
Maybe, if the subject had come up again in recent weeks, I might have understood, nodding my head in sympathy.
And thatâs largely Coilâs fault, splitting the team up like he has, right?
Powers raised us above the common people. Â It was maybe arrogant to think that way, to say I was better than the likes of Sierra, Charlotte or my father, but I sort of was.
...this is very dangerous territory, Taylor.
I hope you get proven wrong soon.
Youâre not better. Youâre different. You have an extra feature, but it doesnât make you better. I think thatâs the entire point of both the franchise and the in-universe powered people being called Parahumans rather than Superhumans.
I had all the potential they did and then more.
The potential for this kind of thinking is what had me headcanoning up a parahuman supremacist organization that tries to cause as many trigger events as possible, all the way back in Shell. (That headcanon still stands, by the way.)
âAnd with his power, that might make for a bit of a pinch.â
âHis power?â
Are you talking about how heâd be able to pursue a potential replacement in one world and only getting rid of Taylor if the replacing succeeded?
Also... nobodyâs filled the rest of the team in on what exactly theyâre up against?
I paused. Â âTattletale clued me in. Â He creates parallel realities. Â Makes two different decisions, and he gets to see the outcome of each as they unfold. Â Decides which he wants in the end.â
Brian frowned. Â âAnd heâs been doing that with us?â
âSince before I joined the team.  Send us on a job in one reality, keep us back in another.  If we succeed, great.  If we fail⌠well, nothing lost.  He deletes the reality where he sent us out.â
Pretty solid use of the power, really.
He rubbed his chin. Â I noticed he had stubble. Â âSo he gets two tries at everything. Â Including dealing with any of us who cause him any trouble.â
I nodded. Â âWhich is why we need to play along for as long as possible.â
âFair. Â Whatâs your plan B?â
âPlan B⌠well, itâs not so much a plan as a fallback.  If I get found out before we make any headway, it means fighting Coil and his underlings.â
Itâs worrying that thatâs apparently plan B rather than, like, plan E.
âThe Travelers and Circus included.â
âTattletale and I have talked about how we might approach that. Â The problem is that Coil would be backing them up. Â Normally Iâd suggest we go on the offensive, so they donât have time to go after our weaknesses, but with Coil at work, we have to assume that itâs all the more likely that the Travelers would get that one lucky hit off, or that theyâd pick the plan of attack that would work out for them.â
True. But playing defensively has its flaws too, such as giving them that time to go after your weaknesses.
Colony 15.4
Howdy! Itâs me again!
Last time, *LOUD SHIP HORN NOISE*
This time... morning after, perhaps checking on Taylorâs territory?
I donât have much to go on, and Iâm running kinda low on time for this session anyway, so letâs just cut to the chase and find out what 15.4 is about!