Over the past few weeks Ive realised that although sparse, there's a Cardfight Vanguard community on Tumblr which i personally find amazing and I wanted to see if I could contribute to it!
I want to try and make posts about decks from the latest sets that interest me, or any decks at all really, particularly ones that may have been written off on-reveal.
So what better place to start than with a card I myself called "Regis 2" and 'The Worst Masques Yet" than Cardinal Mors, Orfist Masques!
This card on reveal was met with a lot, and I mean A Lot of outrage, because this is what it does aside from the normal Masques Clause
ACT1/Turn:COST [Remove a card with "Orfist" in its different card name from this unit from hand, soul, or drop], choose a World card from your drop, and put it into order zone.
AUTO:When this unit attacks, COST [Counter Blast (1) & put any number of World cards from order zone into drop], and call up to the same number of Shadow Army tokens as the number of World cards put into drop for this cost to (RC) with units. If you called two or more cards, this unit gets drive +1 until end of that battle.
Dropping World Orders?? When the deck wanted to stack them previously for Regis?? What insane contradiction is this??
Fear not Zakusa, Orfist or Edginess fans!! Thanks to Mors itself and 2 new cards, you hardly end up feeling the loss at all with constant regeneration of the ditched orders!
Code: 3TBVD on JP DECKLOG (this wont work on EN Decklog yet!)
Here's the list! I've talked about it with various other cfv fans and found that at least for me, this deck works wonderfully! More details below the cut! If you were just here for the list, I hope you enjoy it!
Okay so! Each card in this deck is pretty important, and while some ratios are flexible (for example, how many Eternity's, Eclipsed and Hollowing's you want, or your ratio of Masque to Masque searcher) there are a few non negotiables outside of the obvious 4 Orfist Masques
We'll start with one of Orfists' newest mates, Polraxis Dragon!
Now Polraxis was already amazing for Regis because of his skills: 1. If you have an Orfist VG, Sb1, choose an order with a different name from those in your order zone in your drop, and set it. 2. When this unit is retired from RG OR discarded from hand during your battle phase, draw 1.
However he Truly shines in Masques because Orfist Masques requires you to call on top of existing units! He's also one of the main reasons you dont actually end up feeling the order ditch alongside Masques 1st main skill (the removal one).
Now onto what is, in my opinion, the backbone of the deck, Cardinal Principle, Oppart!
Oppart is the glue that holds this deck together and really lets it do what it wants, especially in the hands of someone efficient at managing their resources! Firstly, Oppart synergises beautifully with Mors and Polraxis because he CB1s to ditch an order from deck if you have an Orfist VG, and his other skill is just Nuvorea! When called over, call a shadow army token!
He and Polraxis are your obvious targets for Orfist Masques, call over 1 of each while dropping 2 orders, you now have 3 tokens, 1 extra draw and an extra drive check! He truly helps push games and make your turns before your kill (though in my opinion, as soon as you masque, every turn is a kill turn) truly meaningful.
Now since Oppart is a bit of a controversial pick, i'll talk about some more of those! Namely Combine Rusher, Fronts, Main-decking Regis and not running Grunder.
Combine Rusher is Excellent, he's a recurring beater in the late game which is what truly matters, having a 15k vg with cubisia is nice, but its only one guaranteed damage if that, Combine adds up to a lot more
Fronts instead of draws just maximise the decks win-con of Massive Tokens whilst also providing critical shield! With the advent of Omanigruzio (which I might talk about in another post) extra shield is incredibly important!
Grunder, my beloved, has just never worked for me! His top 7 check has (almost) always whiffed and his retrieval skill takes orders out of where you want them for polraxis, regis and mors! And speaking of Regis, if you're able to ride from Mors to Regis and have a hydragrum in drop? That is at Least 2 orders set again to say nothing of a polraxis or one in hand. That highroll is far too tempting for me, and in a deck that wants to highroll anyway, why not raise the ceiling?
That's all my thoughts! I hope that this can show people that we can only truly judge a deck when it's out in the wild and performing, and even then to never count it out! (Source: Orfist REGIS making it to 2ND in last years worlds iirc) and no matter what, to play what you want even if it suffers from Masques-Itis (necessitating potential bricks to access extreme power).
If this can reach Anyone in the community, feel free to let me know if you want me to talk about a particular deck! Even if its one ive never used, I'd love to give newer stuff a shot! Just in D Standard though!
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