Alright, this is gonna be rough. Just feeling out the design space a bit. I anticipate buanna lists will end up asymmetric and we'll have to live with that. I'm open to idea.
For reference, the purest invocation of the Pattern (which is the to say, the nearest to true understanding a human can achieve, not mediated through a sect philosophy) is:
Lasair Órga - THE PATTERN OF THE GOLDEN FLAME
Auspicious Attribute: Bearing
Inauspicious Attribute: Guile
Example Sects: Mendicant Knighthood, Ashwalkers, Tinnidhe High Temple
Sing, Dragon-Star, of the righteous woman’s wrath; beset on all sides by iniquity and tyranny, that she in furious anger is driven to wield the axe. Sing, Dragon-Star, of the world aflame; all burnt away and made new again. Sing, Dragon-Star, of the one-within-all; of the many who raise fist before throne, though the heavens may fall.
Accept revenge before justice
Exercise cruelty in defiance of prudence
HEARTHLIGHT
Internal Bua
Golden Flame, Ceofhid, Always-On, Aura, Aligned
Before palace, castle, or house, there is the campfire. The heart of home, where bone and spirit are warmed, and the dark kept at bay. The fire of your virtue burns supernal and extends beyond your frame; to ward, to burn.
But be mindful, acolyte – the fire does not know your heart. The fire does not know man from monster. Who belongs within the circle of the campfire’s light, and who without, is a choice someone must make.
Your Thresholds x2 determine the radius of this effect in meters
For each rank of Alignment, choose one, or increase the power of the effect by 1.
Allies treat the Difficulty of Courage Tests as one step lower.
Allies can ignore one Wound.
Abominations treat the Difficulty of all actions as one step higher.
Stealth effects on Abominations are negated.
When you take this bua, choose who you call Abomination. You may accept imperial law, your sect's designation, or the custom of your home culture. You can also choose a category of being you like - nothing wrong with putting the Abomination tag on a imperial soldiers.
SURGE OF FLAME
External Bua
Golden Flame, Ceofhid, One-Turn, Reflex Cost.
The flame burns within, and so you may turn it outward.
On activation, conjure flame in your hand or around your body. The duration is equal to your Thresholds in turns, and the damage potential is equal to your Alignment x2. Once away from your body, the flame becomes mundane.
You may sacrifice 2 Combat Pool to activate this reflexively.
Once conjured, you have to do something with the flame - either integrate into an attack, technique, or throw it as a Ranged Attack.
FIRE, YIELD
External Bua
Golden Flame, Ceofhid, Instant
Extinguish mundane flames with a gesture, at a range equal to your Thresholds x2. For more intense fires this might take a few tries, as your Alignment is used to counteract the Size and Intensity
STEEL BETRAYS
External Bua
Golden Flame, Ceofhid, Instant, Reflex Cost
At a touch, heat something. Typically used to defeat imperial armour, often non-lethally.
Alignment 1: If you heat a weapon, the wielder must roll Willpower vs. 9 not to drop in shock. If you heat armour, apply a distraction penalty of 1 to their next action.
Alignment 2: If you heat a weapon, the wielder must roll Willpower vs. 10 not to drop it. If you heat apply a distraction penalty of 1 to their next two actions.
Alignment 3: If you heat a weapon, the wielder takes 1 Condition damage and must roll Willpower vs. 11 not to drop the weapon. If you heat armour, the target target suffers a 1 die distraction penalty for the rest of the Round. If you can do this two Rounds in a row, they gain 1 Exhaustion.
Alignment 4: If you heat a weapon, the wielder takes 2 Condition damage and must roll Willpower vs. 11 not to drop the weapon, and if they continue holding it they take 1 Condition damage for the next two rounds, and suffer -3 dice on all actions with that hand. If you heat armour, the target suffers a 2 die distraction penalty for the rest of the Round and immediately gains 1 Exhaustion.
Alignment 5: If you heat a weapon, the wielder takes 4 Condition damage and must roll Willpower vs. 11 not to drop the weapon, and if they continue holding it the hand is treated as destroyed. Any final attack they make before all the meat peels off it is at -5. If you heat armour, the target takes 2 Condition damage, gains the Heatstroke Ailment (see Sickness & Trauma page xx) and the Soak value of the armour decreases by 1
Alignment 6: If anyone is still fighting while holding molten steel, or bathing in it, this was probably not the right bua.
EQUILIBRIUS FLAME
Internal Bua
Golden Flame, Ceofhid, Sustained
While active, your character cannot suffer Heatstroke or Hypothermia and ignores weather modifiers related to temperature.
PURIFYING BODY FURNACE
Internal Bua
Golden Flame, Ceofhid, Sustained
While active, reduce the intensity of any Poisons in your body by your Alignment.
At Alignment 4, this can also be applied to Curses, Corrosions, and The Blood.
BURNING INTENSITY
Internal Bua
Golden Flame, Ceofhid, One-Turn
Your attention is terrifying, or captivating. Your words are impossible to ignore.
When making a Persuade action against a single interlocutor, use this bua to add your Alignment in bonus dice. You can also use this bua to negate the Tack Change effect of failing a Persuade roll.
Virtue: Convince someone of a just cause
Ruin: Lie
WORDS LIKE WILDFIRE
Internal Bua
Golden Flame, Ceofhid, One-Turn
When you speak truth, people share it. When you raise an axe against the wicked, gazes turn to face it.
When you give a Speech that defines a goal, even somewhat vaguely, this bua grants your Alignment in bonus dice. Success spreads; anyone in the crowd at the time will feel compelled to convince on other person of your argument.
At Alignment 3, everyone who heard the speech counts their Willpower as +1 if they act against the target of your ire.
Virtue: Convince the crowd of a just cause
Ruin: Lie
A THOUSAND BURNING TREES
External Bua
Golden Flame, Ceofhid, Sustained
This bua must be used when you fight alongside allies. As long as you remain alongside your allies, each ally counts their Willpower as 1 higher for each member of the group.
BESTOW THE FLAME
External Bua
Golden Flame, Ceofhid, Sustained
Give allies the benefit of your flames to carry into battle.
Targeted ally group adds your Alignment to Willpower rolls.
BRIGHT EMBER
Internal Bua
Golden Flame Ceofhid, Sustained.
You cannot fall here. You must not fall here. There is too much left to be done.
Negate Wound Penalties up to your Thresholds, and add Alignment to Willpower rolls to keep fighting when you're badly injured.
UNBURNT
Internal Bua
Golden Flame, Ashwalker, Sustained
How burns the flame? The fury of your inner fire dwarfs all others.
While active, you cannot be harmed by mundane flames of an Intensity equal to your Alignment, and reduce the damage anything greater by your Alignment. You also double Alignment value when resisting the flames of other Pattern buanna.
CAUTERIZE
External Bua
Golden Flame, Mendicant Knighthood, Instant
Deal 1 Condition damage to a wounded target, then multiply their Natural Recovery by your Alignment.
MOLTEN EDGE
External Bua
Requires an edged, Attumed weapon.
Golden Flame, Mendicant Knighthood, Attuned, Sustained
Superheat the edge of an attuned weapon, adding your Alignment in Penetration to all attacks.
BANISHER FLAME
External Bua
Golden Flame, Mendicant Knighthood, Instant, Cost 2
Project a blast of your inner fire, suffused with the golden glow of the Pattern, to destroy monsters.
When you take this bua, choose one: Fomorian, Sidhe, Vampire, Undead, Night-beast, Sea-Beast.
When hitting your chosen foe with this bua, reduce their Resistance by your Thresholds, and deal your Alignment in Damage.