Pellucidar
This world is full of subterranean caverns and tunnels where demons and monsters lurk. Some only appear to be subterranean but are actually extra-dimensional. One particularly large example is a land called Pellucidar: home to primitive men and prehistoric beasts from all sorts of eras as well as creatures that once lived with them--pure demons and monsters. Openings to this lost land of dinosaurs and monsters can be found in only a few select tunnels in Africa and the poles. These openings lead men to portals to the hell where the sun never sets but remains a hazy color to prevent madness in the inhabitants. It is never day or night, only perpetual dusk. Most humans are of a stone-age level of development, though some bronze-age civilizations exist along the coasts.
There are many strange creatures found in Pellucidar that never existed in earth's history. Among them are the Mahars: psychic pterosaurs who rule a section of this world due to an alliance with the Wolf Ram and Hart. They employ Mangani-speaking Gorilla-men called Saggoths to due the heavy lifting and foot-soldiering. Other creatures include: wild Ape-Men a.k.a. Pakuni (as standard Mangani, but with -2 strength and Brachiation (they live in tree huts)); the Turok-Han (called Sabertooth Men by the natives); the peaceful, farming, sheep-faced gorillas called Brute-Men; the giant, flesh-eating Azarians; the bison-like Ganaks (use basic demon stats with horns instead of claws, the same amount of damage); the reptilian, dinosaur-ridding Horibs a.k.a. Sleestaks (Use Serpent Folk stats in The Slayers Handbook); the subterranean Coripies (normal humans with light sensitivity and Albino (attractiveness -2) and Gorbuses.
The First Evil opened a doorway to this place when it attempted to destroy the Slayer line in 2003. Beyond the initial discovery and visits from Tarzan and Predators, the land of Pellucidar has swept up several families into its prehistoric hell.
Pellucidar is just one place where prehistoric monsters still roam. In this dimension: Maple White Land (best known from the novel The Lost World by Sir Arthur Conan Doyle) hosts many species of dinosaurs and prehistoric mammals from Early Cretaceous Onward and Skull Island was once home to a myriad of dangerous prehistoric beasts. These two isolated locals are the best known, and most studied. Other localities of note include Thunder Island, Mystery Island (both of which share fauna with Skull Island); and the Lost Land region of Australia (located in a valley in Queensland), which preserves Australia's unique Pleistocene fauna.
The oddest land that houses prehistoric beasts is the land of Caspak or Caprona in the Antarctic (called The Savage Land in Marvel comics). This place is a massive experiment set up by the creators of the Gyaos and Gamera to observe the evolutionary process. Here, however, creatures do not evolve. Instead, they go through a process of individual metamorphosis into ultimate forms. The metamorphosis seems to end around the Neolithic era (and the limits of the Antarctic region). Strange creatures abound there as well--from the evolved monster of Skull Island to strange metamorphic mutants such as winged humanoids. In recent years, a group of elemental 'super animals' have taken control over Caprona and seem to be guiding the place in a new direction. What it means for the alchemical animals and plants of Caprona is yet to be fully understood.
These two are often used as monstrous minions by unscrupulous individuals. When these animals die, they tend to dissolve into bio-plasmic goo.
Name: Sagoth Motivation: Orders Critter Type: Demon Ape Attributes: Str 8, Dex 5, Con 6, Int 2, Per 2, Will 3 Ability Scores: Muscle 18, Combat 16, Brains 10, Life Points: 75 Drama Points: 0-3 Special Abilities: Attractiveness -2, Hard to Kill 3, Armor Value 1, Natural Toughness, Obligation (Serve Mahar Masters), Severe Cruelty Negative Buoyancy, Atavism Name - Score - Damage - Notes Punch - 16 - 20 - Bash Whip - 16 - 20 - Bash Kick - 15 - 22 - Bash Ax - 16 - 40 - Slash/Stab Sagoths are the foot soldiers and slave masters of the Mahars. They are strong, stupid, and cruel--just what the Mahars need in a warrior army. Name: Brute-Men Motivation: Farm Critter Type: Ape-Man Attributes: Str 6, Dex 2, Con 4, Int 2, Per 2, Will 2 Ability Scores: Muscle 18, Combat 10, Brains 10, Life Points: 50 Drama Points: 0-3 Special Abilities: Negative Buoyancy, Natural Toughness, +4 Farming, Pacifist Name - Score - Damage - Notes Punch - 10 - 14 - Bash Pitchfork - 10 - 23 - Slash/Stab Brute-men are sheep-faced gorillas who have taken to subsistence farming to survive. With giant predators around them, the lifestyle is rather odd. Name: Azarian Motivation: Flesh Critter Type: Demon Attributes: Str 12, Dex 2, Con 4, Int 2, Per 2, Will 2 Ability Scores: Muscle 30, Combat 14, Brains 10, Life Points: 74 Drama Points: 0-3 Special Abilities: Attractiveness -2, Carnivore, Natural Toughness, Armor Value 2, Low Intelect Name - Score - Damage - Notes Punch - 14 - 27 - Bash Club - 14 - 42 - Bash Handaxe - 14 - 39 - Slash/Stab Azarians are 12-foot tall giants who subside on the flesh of creatures they catch. This includes humans. They use only the crudest and simplest of tools.
Name: Gorbus (Mole Person) Motivation: Food Critter Type: Human Offshoot Attributes: Str 6, Dex 4, Con 4, Int 1, Per 4, Will 2 Ability Scores: Muscle 18, Combat 14, Brains 12, Life Points: 50 Drama Points: 0-4 Special Abilities: Natural Toughness, Burrowing, Light Sensitivity, Natural Armor 4, Natural Weapons (Claws), Attractiveness -4 Name - Score - Damage - Notes Claw - 14 - 21 - Slash/Stab Grab - 16 - None - Impairments Vary These human offshoots were once slaves of the Coripies, but a revolt in the 1950s lead to the society's destruction. The humans developed to be strong, durable and, oddly enough, grew claws that allowed them to burrow through soft earth and sand. They are feared by the other humanoids of Pellucidar as cannibals and subterranean horrors. They aren't that bad, they just have no compulsions about treating your dead body as a food source. Food is scarce in caves after all.
Name: Pyrosaur Motivation: Meat Critter Type: Demon Dinosaur Attributes: Str 6, Dex 4, Con 5, Int 0, Per 2, Will 2 Ability Scores: Muscle 18, Combat 14, Brains 9, Life Points: 54 Drama Points: 0-2 Special Abilities: Natural Toughness, Natural Armor 4, Supernatural Attack (Minor, Ranged), Low Metabolism Name - Score - Damage - Notes Bite - 14 - 21 - Slash/Stab Fire - 14 - 23 - Fire This strange inhabitant of Pellucidar is a stout, toad-like creature, males with a large dorsal sale that preys upon medium-sized creatures (like humans). Its oddest feature is its ability to expel flames from its mouth in a sizeable jet. This flame is used in both defensive means and as displays of power.
Name: Sauron Motivation: Dominance Critter Type: Mutated Dragon Attributes: Str 5, Dex 6, Con 6, Int 5, Per 5, Will 6 Ability Scores: Muscle 16, Combat 18, Brains 18, Life Points: 54 Drama Points: 5 Special Abilities: Telepathy 4, Natural Armor 6, Flight (winged) 4, Hypnosis 2, Attractiveness -4, Adversary (lots), Supernatural Attack (fire breath) Name - Score - Damage - Notes Grasp - 20 - None - Picks up a target if able Claw - 18 - 15 - Slash/Stab Bite - 17 - 17 - Slash/Stab Mesmerism (Meet My Gaze) - 19 - None - Causes Hesitation Mesmerism (See What I Wish) - 18 - None - Creates Illusions Flames - 18 - 35 - Fire The Mahar that calls itself Sauron is perhaps the deadliest of his breed, as he is a throwback. All other Mahars are female and reproduce via asexual reproduction. He is a quick mutation, an atavism, that makes shim male. He has been mutated further due to exposure to certain atomic wavelengths and rules a portion of Pellucidar with an iron grip.
Name: Mahar Motivation: Dominance, Keep Safe Critter Type: Dragon Attributes: Str 4, Dex 5, Con 3, Int 5, Per 5, Will 6 Ability Scores: Muscle 12, Combat 16, Brains 14 Life Points: 38 Drama Points: 2-4 Special Abilities: Telepathy 3, Natural Armor 6, Hypnosis 2, Attractiveness -4, Flight (Basic), Partial Biped, Wild Card (mental Powers) +4
Name - Score - Damage - Notes Grasp - 18 - None - Picks up target if able Claw - 16 - 10 - Slash/Stab Bite - 15 - 13 - Slash/Stab Mesmerism (Meet My Gaze) - 19 - None - Causes Hesitation Mesmerism (See What I See) - 18 - None - Creates Illusions
Mahars are psionic pterosaurs who rule a good portion of the hell dimension. They have enslaved Sagoths to serve them as soldiers and have them conquer humans to act as the true slave labor (given their higher reproductive rate, higher intelligence, and larger population). They are often linked directly to the scourge of the Gyaos, and accurately so since those creatures were molded after their DNA. Most Mahars are only 5-6ft in height.
Name: Mew Motivation: Curiosioty Critter Type: Capronan Attributes: Str 10, Dex 10, Con 10, Int 7, Per 7, Will 10 Ability Scores: Muscle 26, Combat 22, Brains 20 Life Points: 100 Drama Points: 10 Special Abilities: Resistance ('Special Attacks') 12, Reduced Damage (1/2 Psionics), Telepathy 3, Magic 10, Hypnosis (Meet My Gaze), Increased Life Points 1, Armor Value 10, Weakness (Demonic/Dark attacks, Insect Attacks)
Name - Score - Damage - Notes Magic - 25 - Varies - By Spell Pound - 22 - 26 - Bash Hypnosis - 20 - None - Halts Target











