captkiro replied to your photo āI also really canāt decide what sort of poly count to work at?? Like...ā
i work in zbrush a lot but usually try to keep my base model at around 40k
Thankss, but what about the final character? I think our BƤckanƤcken nixies were around 80k but I suppose the manual topo work was only ever 20k.
At some point during rigging I asked the art director if I could use a higher subdiv and then weād not worry about tessellation or displacement at render time, she agreed. But yeh I donāt really like working with characters that high res.
















