After 4 years of watching his brother, it's finally Beau's turn on the field. For any skill these kids lack, they make up for with enthusiasm. Go Tiger Sharks! #tigersharksVSracecars #bunchball #wheresthegoal
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After 4 years of watching his brother, it's finally Beau's turn on the field. For any skill these kids lack, they make up for with enthusiasm. Go Tiger Sharks! #tigersharksVSracecars #bunchball #wheresthegoal

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Thinking about gamifying your next event app? Check out these key lessons from Jive Software's highly successful JiveWorld 2013 game series.
I'm fascinated by this! #df13 #robot #bunchball (at Dreamforce 2013)
Gamification on Another Level
Weâre driven by challenges and the desire to win. Itâs in our blood as humans, some more than others. Gamification fuels that drive and brings the competition to technology. We see it in web applications, mobile apps, project management tools, etc. But if youâre a company looking to motivate your employees or engage with customers where do you start? Thereâs plenty of sites that will explain the theory behind gamification, but few that provide that platform like BunchBall.
They apply the same principles that inspire people to play games â achievements, status, and rewards with their Nitro Platform to bring the power to...read more
The next big enterprise acquisition target? Gamification startups
#SuryaRay #Surya Social enterprise acquisitions have been the all the rage in the last year. But if you want to find the next big acquisition target, consider gamification startups. Bunchball founder and Chief Product Officer Rajat Paharia told me he expects it wonât be long before gamification companies will be buyout targets soon by the SAPs, Oracles, Microsofts and Salesforces of the world. Obviously, he has a vested interest in this, but there are some compelling reasons for why this theory may come true in the near future. Gamification, with its reliance on points, badges, leaderboards and rewards, appeals to some basic human desires for fun, competition, interaction and achievement. The concept has been around for year and has been traditionally used to incentivize consumer behavior; think of frequent flyer programs and other loyalty systems. But corporations are increasingly seeing this as an effective way to get more productivity out of workers. As more work moves online and goes virtual, firms are looking for new tools to encourage their employees and push them toward their goals. âGamification is a core offering for the enterprise,â said Gabe Zichermann, the chairman of the Gamification Summit. âToday itâs a tactic but over the the next couple of years itâs going to be a core feature set for enterprises driven by the consumerization of IT.â Zichermann doesnât think there will be a lot of immediate acquisitions of gamification startups this year. But in the next 12-24 months, he believes big enterprise companies will start to make moves in this space as their top executives realize the strategic benefits of gamification. For many big software companies, adding gamification can complement social collaboration tools such as Yammer and Chatter and can work alongside existing HR performance software and customer relationship management programs. It can become part of a complete suite of services that software companies offer their clients, who want to engage both consumers and their own workers. Many of the big players are already making investments in this area.  Salesforce last year bought Rypple, a social performance management platform that employs game mechanics. IBM has been working on its own product called Innov8, which has been effective in generating leads and traffic to its website. Gartner has predicted that by 2014, more than 70 percent of Global 2000 organizations will have at least one âgamifiedâ application and half of organizations that manage innovation processes will gamify those processes by 2015. While some companies are already dabbling with their own in-house gamification efforts, many other enterprise companies are turning to startups like Bunchball, Badgeville, BigDoor, Gigya and others to implement game mechanics into their processes. Paharia, who founded Bunchball in 2007 before the term âgamificationâ took hold, said his company now has more than 200 customers including names such as Warner Brothers, Comcast, Hasbro, Mattel and others. About 90 percent of the business through the end of last year was selling to corporate customers, who used gamification to engage consumers. But now, about 35 percent of Bunchballâs deployments are for companies using game mechanics to motivate enterprise workers. He said enterprise software companies and their customers are realizing that gamification can be an effective tool in addressing the constant struggle over getting workers to use software. âTheyâre all making software but whoever figures out how to get their software used regularly will win. Itâs a problem of motivation,â he said. A year ago, Bunchball introduced a product called Nitro for Salesforceâs AppExchange, giving Salesforce customers an easy way to add on gamification tools. Bunchball has also teamed with Jive to integrate its game mechanics into Jiveâs social business platform. Rival Badgeville has partnered with Yammer to improve employee performance and launched its own program to integrate with enterprise software applications from Jive, Omniture and Salesforce.com. The big question is will the big enterprise software players be content to partner with gamification startups or will they seek to buy the technology or try to build it themselves. If these companies can develop the gamification knowhow in-house, that could keep them from looking to acquire any of the dedicated gamification startups. Gamification still faces plenty of hurdles. It will need to prove it can produce consistent, tangible results. And it will also need to overcome the skepticism of critics, who see a lot of hype and buzz in the concept. Many still see gamification as a passing fad or old methods dressed up in new terminology. But if this crop of gamification startups continue to win over corporate customers and prove their worth in the enterprise, donât be surprised if we see them get snatched up in the next couple years. --- http://dlvr.it/29JVCr @suryaray

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Bunchball Wins Best Salesforce App
Today, Bunchballâs Nitro for Salesforce has won the prize for âBest use of gamification in the enterpriseâ at the Gamification Summit. The award wasnât their first success, as the application had been awarded 1st place for âBest new Salesforce applicationâ at last yearâs edition of the same event. Nitro for Salesforce was up against platforms such as MindTickle, the Deloitte Leadership Academy and the Jive Gamification Module.
bunchball, Gamification, social media for businesss, Community, Enterprise Social
Not All Fun and Games: One Call Center's Performance Success through Gamification
Gamification is not just fun and games. For this call center and the Bunchball platform, it's about serious results. http://seb.tl/HS150h #domainnames