A game prototype of Bukkaku in a 3D world?
It's been a long time since I last reported. A lot of things have changed, so I'd like to update you on what's currently happening with the long-running Bukkaku project, the new Ynccuth movie, and graphic design projects. For the game's problematic project with the "controversial" title, I've been thinking about a total re-working of the game and graphic concept in the last few months. As a perpetually dissatisfied creator, I'd like to tighten the concept up even and define the final fixed points as my ever-changing final idea. For a long time now, this game prototype has been over my head with its ambitious goals.Β
Problematic and lengthy process
The experimental game prototype of Bukkaku is a rather long and messy process. From the original naive idea in 2015 as a browser-based MMORPG, it progressed through various experiments with Top-Down view elements and a more action-oriented style to a horror isometric view with a survival story until it reached the 3D dimension in a more predatory colorful Origami "Low poly" design. My previous games have always had a clear vision from start to finish, but unfortunately with Bukkaku I'm still searching for it. This is due to the fact that I'm not happy with the ever-changing outcome, and I'm not sure if this chaotic process will have the outcome I'm hoping for. Hopefully this project can be woken up and completed successfully with a new member...
I am currently working on my other very interesting project at the same time. It is an animated film called Ynccuth. It's still in development (and will be for a long time) and it's a horror movie with a darker stylization reminiscent of the world of Bukkaku. Just more grown up and thoughtful with a sci-fi vibe. I'm full of ideas on how to bring this dark yet enchanting fantasy world full of monsters and strong characters to life through storytelling.