The Meredith Update has just launched for the Build and High Roller tiers! Subscribe for $5 to get access to the latest build, or $7 to participate in an upcoming feature vote (and play the new build).
WHAT'S NEW!
Meredith! Duh! But in terms of new content, she brings with her a new strip sprite, a crowd sprite, and 4 new unlockable scenes! We hope you'll have fun stripping her layer after layer--she has a whopping nine items to get through, and she's no fool. Good luck getting to the heart of this goth mommy!
WHAT ELSE?
Strip Playlists! We've added new functionality to the way the girls choose what items to strip. No longer will they always go in the same order every time, but they'll instead be assigned one of multiple "playlists". Syd might save her sexy leather jacket for last, or you might catch Prill in just her robe. Rosalie might not even wait to get her dress off to kick away those panties. I (TT) have wanted something like this ever since I first designed their strip sprites. There's something so inherently sexy about turning a girls' layers on and off and discovering new combinations. You actually have Kim, the loser of the last poll, to thank for this function being added.
WHAT'S NEXT?
Joker's Trip is a very character and dialogue focused game, and we've been slowly refining our toolset to give ourselves as many opportunities for interesting interactions as we can. Reactions and conversations between characters are now possible, plus dialogue based on what specific items a character is or isn't wearing (another new feature tied to the strip playlists!) We've even added functionality that should prevent you from seeing the same joke five times in one round.
We finally have a working dev tool that makes writing dialogue significantly easier than it used to be. Previously, me and Leo would scratchpad in a google doc and they'd have to go through and manually add all the text tags and then manually add them to an excel sheet. Miserable. Now we don't have to do that! Writing dialogue has never been easier! So we want to spend an update doing nothing else! I'm sure those of you that have been playing the game for a while are sick of seeing the same taunts and responses over and over. We feel the same way!
We'll be spending the next month or so just writing new dialogue and refining the dialogue that's already there. All patrons should keep an eye out for a survey asking what you think needs the most love. $7 patrons will be determining what we do after the dialogue update, and will be receiving their own special survey soon as well.
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Whew! It's finally here! This update took much longer than we initially expected, but given our lead (and only) programmer got a new full-time job and had to build a development tool from scratch to make this update happen, we're sure you understand.
WHAT'S NEW!
Dialogue! So much dialogue. Six times the dialogue of the previous build!!
This update was primarily to punch up the dialogue system, including several new functions and triggers. There are now significantly more conversations, reactions, and just Lines In General in the game. The gamblers might even stop at the end of the Deal segment to shoot the shit, or react to last round's loss, or flirt when their fellow player bares it all. Different gamblers at the table will mean different conversations. We hope this will make them feel more fleshed out and alive!
There's also a few new effects, such as a rose frame or floating petals. We have even more planned to add as we go on, but we've kept you waiting long enough.
WHAT ELSE?
This "what else" section is going to become a staple. We always start out with a basic plan for what the update should be and then one of us has an idea for another feature we want to roll out with it and suddenly it's another month or two later.
So we also added a new challenge in the form of gambler thresholds--if a gambler reaches a certain amount of cash on hand, they'll leave the table! Stripping them is no longer a game of attrition, these gals can still win! If a gambler reaches $1000 cash (or in Prill's case, $800) they're out of the game. We recommend keeping a glass of Risque Business nearby, in case they get too close...
Because this makes it a bit easier for you to lose, we've also added a new loss scene for Joker, featuring the Kings. He makes some very cute faces in it >:]
WHAT'S NEXT?
You should already know! It was months ago, but you guys voted for the Bar Update, which will add a new location to the casino, and give you access to longer one-on-one conversations with the gamblers. This will also lay the foundation for story progression, and for acquiring new drink abilities (so enjoy them while you can, eventually you'll have to complete mini-games to earn those!)
We have no idea how long this one will take since it's a lot of writing and a lot of new systems to design and program, but we'll keep you up to date! Fortunately making an entire new location and system from scratch is a lot more interesting for devlogs than "I wrote a bunch of funny jokes today".
But hopefully you'll be having fun discovering all the new dialogue we've added while you wait :]
Thanks for your patience, and have fun!
--TT
(PS)
The actual winners of the promo poll were Prill and Joker, individually, buuuut we examined the results and found the most desired pairing was Prill and Noriko, so we went with them instead. This was definitely not biased by me also voting for Prill and Noriko to kiss.
---
0.2.4 Changelog
Additions
Six times the dialog!
Calculated based on file size, which correlates directly with character count.
Joker x King scene!
Gamblers can now leave once they reach a cash cap.
Everyone's cap is $1000, except for Prill's which is $800.
New dialog effects.
Joker now has dynamic dialog.
Changes
Consolidated Win/Lose Round and Win/Lose Bet dialog.
Updated the background of the game floor.
Updated the blackjack table.
Prill's ability dialog is now structured differently.
Noriko's ability dialog is now structured differently.
Rosalie's ability dialog is now structured differently.
Chatlog now starts with the most recent dialog.
Fixes
Fixed sprite clipping from fog shader.
Mute Effects button now actually works.
Card animations don't skip anymore.
Weird double talk dialog for gamblers was removed.
Crowd dialog repetition should be fixed.
Known Bugs
Joker might repeat dialog after the results.
Speakers for certain dialogs may be wrong.
0.2.5 Hotfix Changelog
Changes
Tripled the conversation chance after cards are dealt.
Fixes
Prill's sprite ordering is now fixed, no more robe shadow or missing eyes.
BG Meredith doesn't have clipping issues with passing by Jacks.
A bunch of typos were caught and corrected.
Incorrect speakers for taunts and abilities have now been fixed!
The Prill Crowd finger sprite animation has been corrected.
Fixed a softlock when all three gamblers leave.
The gallery unlock cheat now unlocks Joker's King scene and the crowd scenes.
Joker's Trip Patreon Release - v0.2.0: The Gallery Update
honk honk
Boy, this one took a lot out of us! New mechanics, new graphics, new scenes, new sprites, new menus...but it was worth it! The Crowd + Gallery Update is now out and playable! This is our biggest update yet, so you’ll forgive that we took a little longer to cook it.
Patreon Link: Click here!
Public Demo Link: Click here!
WHAT’S NEW!
The Gallery menu has been expanded and polished to make it easier for us to add new scenes, AND we’ve given you a new option for viewing them. If you don’t want to watch with all the dialogue and effects, we now have a “View Art” feature that lets you flip through the individual CGs image by image. Take your time and appreciate the craft!
All the scenes have been given the letterbox treatment. This is to solve the issue of the chatbox consistently covering up the goods, and just makes them look nice and cinematic! We’d already rolled this out with Joker’s loss scenes, and now all of the scenes have been edited for parity. (Incidentally, Prill’s King scene has been redrawn from scratch. The original just didn’t work very well with the change, but it’s much better now!)
THE CROWD! This is the one you can blame on the update taking so long... I (TT) got it in my head to give everyone new sprites as a reward for stripping them by the time the crowd shows up, and special scenes. Which meant a lot more art than we’d initially planned for this update, plus a lot more programming to make it work at all... but it looks great! There’s even some animation... everyone loves animation in their porn games. We’ve expanded the turn duration for the crowd to make it easier to see this new feature! The crowd will now remain for 5 turns rather than 3. If you want to see the special scene, make sure you wait till “Showtime” turns rainbow before clicking it (but we’ve set it to unlock in the gallery if you miss it).
We’ve also added conversations! Characters at the table can now talk back and forth with each other if certain conditions are met. Previously we only had reactions, where a character could react to something happening to another. (For example, Syd reacting to Rosalie’s big boobs when she takes off her bra). Now they can respond more than once. We don’t have too many of these in the game just yet, but they should pop up now and then!
And... that’s it! With this done, our next focus will be adding Meredith to the game and polishing up the dialogue systems. I’ve learned my lesson of calling my shot for when things will be finished, so... she’ll be in when she’s in! But you’ve got plenty of new stuff to play with until then.
Thanks for supporting the game, and have fun! Please let us know if you run into any bugs by filling out this form. Since this one adds a bunch of new features, we’re expecting a few hiccups...
—TT
And now Leo, with the change log
—LG
0.2.0 - Changelog
Additions
Four new crowd CGs! One for each gambler.
Added new expressions to Syd, Noriko, Rosalie.
Conversations: characters at the table can now talk back and forth with each other and Joker.
Added ~120 dialog nodes ( ~355 new lines of dialog! )
New Gallery Screen with new modes. Now you can view the CG as the scene, or as a series of images without dialogue.
New Crowd Mechanic
New “fondled by the crowd” sprites for all characters with 4 phases and limited animation.
New “Special Showtime” scene for all characters with the crowd at the Blackjack table.
Changes
Made Rosalie’s boobs slightly bigger.
Updated all CGs to suit the new letterbox format.
Redrew Prill/King scene.
6 CGs were touched up to support the new letterbox format.
Tweaked “shake” effect in CGs.
New blackjack table.
Increased turn count on crowds to make the new content easier to get.
Lowered reaction dialog chance.
Fixes
Fixed the hide dialog box functionality.
Fixed various typos.
Noriko's glasses should now actually change during certain
Joker's Trip Patreon Release - v0.1.4: The Drink Update
What a month. I could really use...a drink? ,':^)
Seriously, I'm happy to get this update out for y'all! The gist of it is Joker now has a couple of proper game overs, and we now have an ability system! It's kind of a prototype of what I want to do in the future, but it's nice to have it here, now, to get feedback on balancing and the like. Like before, if you find anything funky, here's a link to the bug report form.
-Leo G
Up next, we'll be overhauling the gallery system and how CGs are displayed. That should be the last structural update before we're able to start focusing on new content. You'll get a preview of the new look for CGs with the Game Over Joker/Suits scenes. Good luck losing!
-TT
Patreon Link: Click here!
Public Demo Link: Click here!
0.1.4 - Changelog
Additions
Joker x Jacks and Joker x Queens CGs unlockable by losing.
Joker page added to the gallery.
Ability system, now you can choose from 5 special powers! And water.
Chat history for the blackjack table and CGs.
150 new lines of dialogue.
Added Winner/Loser/Tie animation to make game results clearer.
Changes
Changed how status effects work. Ex. Instead of always hitting, "Hot" always hits on hit taunts.
Gambler logic tweaks.
Gamblers start with more money to balance new abilities.
Gamblers now have specific lines for betting clothes.
Made some alterations to the Blackjack room background.
Changed hide chat window symbol and placement.
Changed Queen voice sample.
Fixes
Character facial expressions don't disappear.
Various of typos.
Prill’s ability will now only activate once per turn.
You can download the public demo from our Patreon or Itchio!
$5 and $7 subscribers have two more characters to play with, plus access to the Gallery mode for unlockable scenes.
Hi all! We're back with another hotfix that should, SHOULD, finally fix some pretty big issues AND make a significant portion of the new dialogue we wrote... actually available. Whoops! Turns out some of the new flags we added either just didn't trigger, or soft locked the game. We would prefer that to not happen. What this means is about 50ish of the lines we added should now proc, particularly all the new progression-linked dialogue. And this should mean the deal conversations will happen more, since... that was like, half of them. lol.
We also cut a little trailer, for fun, featuring a couple of our favorite new lines and effects. Check it out above and feel free to share with your friends so they'll play our game :^)
We've also put together a feedback survey for this update with a few basic questions. We'd love if you'd play a round or two of this latest version before filling it out, but if you've played a lot of the previous versions of this update, we'd still like to hear from you.
Thank you for your patience as we've (and be we I mean entirely Leo) squashed all these bugs. We really hope this is the last time before we can start working on and posting about the next update (which we will be VIGOROUSLY testing before release to prevent this happening again, lol)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming