The entire province so far. San Simeon's city proper (including the Parian) all have structures and are basically 90% or so finished from the exteriors. Second in completeness is San Jacinto Cadatuan, with only 2 more large houses to go at the town plaza before I start making exclusively thatch houses (jury's out on the hacienda houses).
Several towns remain unbuilt, and I have considered putting a few lots on the chopping or merging blocks to get the town in line with the ideal maximum of 100 lots (instead of the 113 it approximately has now). I may do a similar sweep when I revisit Kedatuan in the future.
More details under the cut:
I'm planning to use Votenga's medieval towers as a substitute for tower structures, acting as pure deco elements instead of some humdrum building nobody visits. I'm mostly put off by their size right now but we'll see how it goes.
A few of the lots on the other side of the mountain seem kinda redundant, even with the assumption that people not from the demographic that lives in Bahay na Bato would live in rural thatch houses, it seems odd that they'd be this far from a town.
My main concern though is the pair of lots here, which would suddenly be lonely if I did away with the others. But seeing as there's no town for them to cluster nearby and the lots are already pretty awkward as it is, I may just turn this into a nature lot and delete some of the others.
Next in the question of "am I really gonna keep this" is this town right here. I can't make any final decisions until I've started building, but merging at least one lot might be in the cards.
While I may be able to justify this one long lot as another hacienda, I can't do the same to the beach next to it. It's already pretty steep and there are two beaches in this island already.
Moreover, some other lots might not simply survive me laying down roads. One of these lots is bound to get removed.
Finally, there is the question of whether merging lots is a good idea. On one hand, this keeps the area sensibly occupied while reducing the lot count, but bigger properties also slow the game down.
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Yeah so I caught a second wind and decided to take advantage of it. I'm sorry for jumping the gun on the poll results, but after some thinking I'm most attracted to the 50s modernism style. It's going to be plenty modern though, so not to worry there for those who preferred the other shell! This def will set me back a bit, but that's okay. A family gameplay centered save wouldn't feel right without a high school to me.
And here's biome number 2. The first picture is from when we had just started it and the rest are much more recent after the completion of the build and some lighting work.
This is our desert build, complete with desert oasis. By far my favorite part are the bones inside of this build. it was an interesting challenge to build.
(Fun fact, the endermen stole sand from me once. I put them in a box for doing that.)
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Decided to add in a small auto melon farm in front of the main patch, as well as a composter I can run for bone meal which is a nice use for all the extra seeds I get. Feeling really happy that I can just set these things up so nice now, only took about 3-4 hours after I got the cow head done.