I keep all my Warframe build notes in a Totoro notepad.

#batman#dc#dc comics#bruce wayne#dick grayson#tim drake#dc fanart#batfamily#batfam

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I keep all my Warframe build notes in a Totoro notepad.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Because I was curious, I just timed myself forming the stem of one of the leaves: 9 minutes, 30 seconds. So, round that up to 10 minutes. And repeat by 42 for this project as it stands (I likely won't use that many leaves, but who knows -- I'm going to make all of them so I have them).
Cutting a sheet of 8 leaves takes about 30 minutes if the metal is being finicky. There are 6 sheets.
Laying out and tracing takes about 20 minutes a sheet. And there are 6 sheets.
If I do the wheat twist for the base, it takes about 2 hours to form, twist, and wrap the base band.
So far, I have 3 actual leaves done with stems not including the 2 I did for my examples for Kingdom A&S.
Right now, I'm looking at approximately 7.5 hours into the project with what I have done so far, and there is much more to do before I'm done. I'll likely time how long it takes me to chase and repousse a leaf, too, since I'm tracking my time.
(Photos for the algo. Stitch insists on supervising from my shoulders and a pic of my workspace.)
Here’s an example of some of the material work I’ve been doing for the Secretary character. I was originally thinking of crafting her by hand and using resin to cast her many torso segments, but I’m looking into modeling and 3D printing them instead.
(I might also cut up some Barbies because hey if I’m gonna be the bad kid from Toy Story might as well!)
Teeny Titans v1.0.3 Update
Thank you to all our wonderful players for your support, as well as your patience as we’ve worked through resolving various bugs and issues. Also thanks to our wonderful QA team at CN for all their hard work in helping us get these updates out!
If you continue to experience any problems with this update, please contact us at [email protected] and we will be happy to assist. Build notes follow:
TEENY TITANS v1.0.3 UPDATE
TWEAKS ‘N CHANGES:
- Opponents are now smarter about using the “Nuh Uh!” ability and also use it less often
- Robotic Brother Blood has been somewhat reworked, because he just wasn’t playing fair
- Figures that have an attack as the first ability on their bar have had these abilities scooted over slightly, to reduce how frequently/quickly they can be spammed. We will be continuing to look into balancing and adjusting these figures
- Some gold box figures have received damage output increases, including figure #56 and #68. Three-part attacks (like “Mighty Punch” and “Soopah Laser”) and several third-slot attacks have also been buffed
- Made slight stat and ability value tweaks across the board to many figs
- The final three tournaments have received small increases to overall difficulty
- The Flash Sale Game has been re-balanced (now a little easier to get 10 tickets)
- Lady Legasus now uses several new leg-related VO lines during battle
- Dad Nightwing repainted his son’s beatbox. What a great dad!
BUG FIXES:
- Fixed an issue where players could get their movement stuck at the Giant Mysterious Clam if using Tap-to-Move (swipes were still working)
- Fixed various issues that would prevent some players from completing or accessing certain side missions, including missions for the following characters: Starfire, Beast Boy, Cyborg, Raven, Gizmo, Guy In Line. All side quests in the game should now be working properly.
- Fixed an issue that was preventing the city NPC “Stephen” from giving out his “Totally Tech” side quest. This quest is available after completing the Shady Tournament. (btw: nice hoodie!)
- Fixed various crash issues, and also implemented additional save state protection to prevent possibility of corrupted save data
- Fixed a bug that was preventing some players from visiting the Secret Island
- The same NPC can no longer appear in two different spots in the city at the same time
- Fixed localization bugs that were causing some labels to show incorrectly, including the wrong mission text sometimes being displayed (especially after you completed the last story mission), or some upgrade values incorrectly showing as {0}
- The "new figure discovered" text should no longer show when opening Riddler Boxes for figs that you had already previously discovered
- Fixed various other bugs and reported issues
Teeny Titans patch v1.0.1
Thanks so much to all our wonderful players! We are absolutely thrilled at the reception for Teeny Titans! We are planning to continue to support the game, so please let us know if you encounter any issues. v1.0.1 has just gone live with the following changes for iOS version (this version was already available on Android):
- Fixed some semi-rare battle mode crashes
- When exploring the city, Robin now stops automatically in front of NPCs rather than running past them, to make it easier to target these characters for interaction
- Robo Buddies and the Posion effect can now achieve “lucky duck” hits on any tick
- An “Immune” label was added if a debuff fails to hit you due to having the sparkly effect active from using a Cleanse Tofu or the Nuh Uh ability
- Fixed “Mr. Business” triggering the same mission over and over. Fixed an issue that was preventing the second “Hot Dog Guy” mission from triggering
- “Weird Dog Guy” can now appear later in the game to be re-battled
- Cyborg’s Head, Rose Wilson, and Monsieur Mallah have received slight balance tweaks
- Fixed a bug that was preventing coins from appearing around Jump City at nighttime. You can now collect some mad moolah by exploring at night!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
We're a husband and wife team dedicated to making awesome costumes and props.
Wrote up my notes on my bloodwing build, so if anyone's curious, they are available at the link (on our website, under the extras tab in "tutorials")
Week 9: Pre-Alpha Build Notes
Week 8: Pre-Alpha Build Notes
Working Title:
Genre: Turn Based Strategy
Engine: Game Maker Studio
Platform: Steam, iOS (tentatively), android (tentatively)
Current Build: 0.00.11
Lots of changes to the data structures this week. After revisiting the documentation it was obvious that much of the new game/save game/load game scripts needed to be simplified if I was going to add more features. This means that some of the below…
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Week 8: Pre-Alpha Build Notes
Week 7: Pre-Alpha Build Notes
Working Title: Sanguis: Firenze
Genre: Strategy
Engine: Game Maker Studio
Platform: ios, steam, android (all tentatively)
Current Build: 0.00.10
The notes are super short this week but important and the design took some time. There was also lots of work on documentation in the lead up to first playable(!).
New Features
Added…
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