š ļø I Finally Made a GameāBut Apparently I Did It Wrong
For as long as I can remember, Iāve wanted to make a story-driven game. Not just play oneāmake one.
Iām a neuroscientist. A teacher. A lifelong sci-fi nerd. And for the past few years, Iāve been quietly working on a sprawling sci-fi romance visual novel called Brides of Nox. Think Mass Effect meets Pride & Prejudiceābut with alien nobility, court drama, custom romance mechanics, and five messy love stories tangled up in intergalactic politics.
It was a dream I never thought Iād be able to bring to life.
Until AI changed the game.
I didnāt just plug in a prompt and call it doneāIāve been working with an AI assistant I call Nyx, building branching storylines, designing characters, structuring hundreds of pages of narrative... and yes, dealing with internet backlash.
Apparently, using AI to finally tell your story is ācheating.ā š
If youāve ever felt gatekept from creativity, if youāve ever had a story inside you that felt impossible to bring to lifeāthis post is for you.
š Read the full Medium post here
Letās talk about tools. Letās talk about storytelling. And letās talk about doing the thing your way.