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#jalenramsey #brianburns #derwinjames #dalvincook #fsu #doakboyz https://www.instagram.com/p/CXz0lk0rzwd/?utm_medium=tumblr

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Carolina Panthers & Carolina alone. #keeppounding #djmoore #brianburns #jeremychinn #panthersnation (at Buffalo, New York) https://www.instagram.com/p/CNfi6xughEtiNByxj1JxQ6Q1UyHABscDKVLjEk0/?igshid=1khoo2ep48n6c
The (final) Final cut!
Discolored Delusions - The Story of Kevin Burns
Reading Reflection #8
In the twentieth chapter of Austin Shawâs Design for Motion: Fundamental Techniques of Motion Design, Shaw delves into the subject of character design. Similar to screenwriting, Shaw suggests starting with a written character profile. This allows one to fully understand a character, which matters a lot when trying to choose visual representations of that characterâs emotions. There is something called a 2d layout sheet that might follow that allows an artist to understand the different views of their characters. The chapter is actually pretty short, but Shaw suggests making a character-driven design board. Considering my film will be fully character driven, I appreciated the suggestions made by Shaw in this chapter, despite its brevity.Â
 In the third chapter of Maureen Furnissâs The Animation Bible, Furniss, in heavy detail, goes over pre-production. She begins the chapter with choosing personnel â who will be on my team? For me, itâs Enrique, Duane and Ana. Then Furniss suggests a few questions to ask when developing a concept. All of these questions are things one should have answered before starting oneâs project. Next Furniss goes into pitching ideas and then writing the script. I sort of feel like thatâs the wrong order â but maybe not in animation. Timing was the section I was particularly interested in. âWhen pre-recorded sound controls timing, it is necessary to âreadâ the soundtrack to determine how many frames of visuals are required to accompany itâ (Furniss 73). This is important to remember as I use pre-recorded sound for my project. To finish the chapter, Furniss goes over style guides â similar to a style frame but a little longer and turned to often throughout a project, and she suggests a test run. I just did this for my project!Â
 In the fifth chapter of Andrew Selbyâs Animation, Selby goes over different production techniques. He starts with the origin of animation: a magic lantern. This probably isnât the very beginning, as suggested in earlier readings, but it was an integral part in the history of creating animation as an art. Selby introduces cel animation and other 2D techniques. Eventually Selby gets to stop-motion â something we know a lot about at this point. I particularly liked learning a little more about armatures and intend to use them very soon. Selby wrapped up the chapter with where we currently are in production: 3d computer-generated animation. 3D animation has sort of taken over, at least in terms of feature length films. It has been consistently used in Pixar. Selby, like Furniss, also touches on sound and its importance in all productions.Â
Overall, with where I am in the creation of my project, these chapters definitely enhanced my learning experience. I am now thinking way more about sound as I create.

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As Ovelhas (The Sheep)
Our video isnât posting so here is a link:Â
https://drive.google.com/file/d/1HxymL4cyWB1_Na3bt4O2VrT_vMVR7Wdc/view?usp=sharing
1. Â Â Â Los Angeles International Childrenâs Film Festival
2. Â Â Â Los Angeles International Student Film Festival
3. Â Â Â Animation Block Party, Brooklyn NY
4. Â Â Â CineYouth Film Festival, Chicago IL
5. Â Â Â Our Fest Stop Motion Festival, Argentina
Reading Reflection #7
In the first chapter of Scott McCloudâs Understanding Comics: The Invisible Art, the author attempts to make us rethink comic books and dives into how he came to really appreciate what comics can do as an art. The book is written in the form of a comic book â in a way that both helps and hinders my ability to learn from this resource. It hinders me in that I went through and read the whole thing without thinking to look at the pictures; I read it like a novel. It helped me when I went back and reread it by making myself look at each picture and notice how it creates action within a single frame. McCloud makes the point that usually comic books are âpoorly-drawn, semiliterate, cheap, disposable kiddie fare â BUT â they donât have to be!â (McCloud 3) Hey that sounds pretty familiar⌠isnât that what people say about animation too? Because most people associate animation with the Nickolodean shows they grew up with â some poorly made, some well made, all made for children. Like animation, comics, according to Will Eisner, are a form of âsequential art.â (McCloud 5) McCloud really draws the comparison when he writes: âYou might say that before itâs projected, film is just a very very very very slow comic!â (McCloud 8) THIS IS WHY STORYBOARDS ARE SO IMPORTANT. It helps you visualize your film (live action or animation) like itâs a very very very very slow comic.
In the second chapter, McCloud dives into the vocabulary of comics. To start, he goes about finding a definition of the word âicon.â Icon âmean[s] any image used to represent a person, place, thing, or idea.â I really like the part where he says, âWhen you enter the world of the cartoon â you see yourself.â (McCloud 36) There is something so different about cartoons specifically that allows us to to disassociate and take on the cartoon as real. One weird thing about me â I do remember thinking that the characters from Hey Arnold! were real living, breathing, humans. Considering that, itâs amazing that Iâm graduating college in a month.
Overall, there is so much to take from this entire book. I made my way through the whole thing pretty thoroughly. I particularly found Chapter 4 (time frames) and chapter 8 (a word about color) helpful for my projects. Iâm really excited to incorporate some of McCloudâs ideas into my upcoming project. Â
Reading Reflection #7
In the first chapter of Scott McCloudâs Understanding Comics: The Invisible Art, the author attempts to make us rethink comic books and dives into how he came to really appreciate what comics can do as an art. The book is written in the form of a comic book â in a way that both helps and hinders my ability to learn from this resource. It hinders me in that I went through and read the whole thing without thinking to look at the pictures; I read it like a novel. It helped me when I went back and reread it by making myself look at each picture and notice how it creates action within a single frame. McCloud makes the point that usually comic books are âpoorly-drawn, semiliterate, cheap, disposable kiddie fare â BUT â they donât have to be!â (McCloud 3) Hey that sounds pretty familiar⌠isnât that what people say about animation too? Because most people associate animation with the Nickolodean shows they grew up with â some poorly made, some well made, all made for children. Like animation, comics, according to Will Eisner, are a form of âsequential art.â (McCloud 5) McCloud really draws the comparison when he writes: âYou might say that before itâs projected, film is just a very very very very slow comic!â (McCloud 8) THIS IS WHY STORYBOARDS ARE SO IMPORTANT. It helps you visualize your film (live action or animation) like itâs a very very very very slow comic.
In the second chapter, McCloud dives into the vocabulary of comics. To start, he goes about finding a definition of the word âicon.â Icon âmean[s] any image used to represent a person, place, thing, or idea.â I really like the part where he says, âWhen you enter the world of the cartoon â you see yourself.â (McCloud 36) There is something so different about cartoons specifically that allows us to to disassociate and take on the cartoon as real. One weird thing about me â I do remember thinking that the characters from Hey Arnold! were real living, breathing, humans. Considering that, itâs amazing that Iâm graduating college in a month.
Overall, there is so much to take from this entire book. I made my way through the whole thing pretty thoroughly. I particularly found Chapter 4 (time frames) and chapter 8 (a word about color) helpful for my projects. Iâm really excited to incorporate some of McCloudâs ideas into my upcoming project. Â