turns out you can simulate particles in a fullscreen fragment shader that has access to some extra textures, if you do some zany bitpacking stuff and make the image atomics really work at it
nier music as fft input because nier rules
source code (to be used with Bonzomatic Compute)
[I make this kind of thing every week at the FieldFX shader/byte jams (twitch), along with a bunch of other coders, to DJ sets! come along if that sounds fun~]












