Progress shots from the dynmap! I spent yesterday just adding details and lighting around my crop towers. I’ve done a lot of work on my villager trading hall as well, and it’s starting to look...interesting? Spawn is looking great too!

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Progress shots from the dynmap! I spent yesterday just adding details and lighting around my crop towers. I’ve done a lot of work on my villager trading hall as well, and it’s starting to look...interesting? Spawn is looking great too!

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Progress has been made! Terraforming the river is 95% done, the island is complete, floating crystal have been added, and now I have two working crop farms! The farms even have bees in them! They aren’t fully automatic, but they function and look great regardless. I built them first mostly out of necessity; I need more emerald blocks to begin larger projects.
Sorry about the torch spam. Everything is still in the very early stages of getting decorated.
The shader used for these shots was SEUS Renewed 1.0.0 (which is likely outdated, I haven’t looked at my shaders in a while lol)
My basic mob farm is in place! I will be adding more layers, and an entire temple AROUND the structure to hide it. But for now it functions, and it functions well! Thanks to FazyCraft for the reminder tutorial (I used an Ethonian hopper clock with 24 items instead of the boat clock, because I am worried about things breaking in 1.16. As it is, server lag means there is little synchronization between layers, but it does actually function)!
Additionally, I spider-proofed the walls after a quick search and tip from shadowstudios.
All additional work mostly involved lighting up the immediate area and cave systems below my pyramid-base (this I definitely have more to do). This only suited me; I needed the iron/coal ore. If you are going to reproduce this build, I recommend more than 18 stacks of blocks for building as the layers are a little too lit during the day for mob spawning (make the roof bigger, or build a larger border around it as I plan to). If you add trap doors between layers as I did for access, make sure they are not adjacent to the water dispensers (or you’ll get an obnoxious trapdoor opening/closing noise spam).
Zildi’s Enchanted Blacksmith is now open at spawn shopping center! I don’t have a lot of stock right now, but there is enough to get started! Stop by for all of your enchanting needs!
We’ve got a big project almost ready for release for the @blocks-and-stuff-official minecraft server! 👀💯⛏️🚧

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@blocks-and-stuff-official I heard ya’ll wanted progress shots. This is...gunna be something! I promise!