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"To those that were wondering, my birthday is Wednesday. So if you want to buy me something, fuck my holes, or send me pictures of your dicks, now is the time."
Friends on a weekend excursion take a path into a forest that leads to death and destruction.
I couldnāt even find a post on Tumblr to reblog about The Corridor. Know why? Because itās maybe the worst movie ever. @razadelunaās review of this movie is STILL probably my favorite thing on earth.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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This is the seventh one of these I've written; you'd think I'd have the opening paragraph saved somewhere so I didn't have to copy/paste the links every time. Luckily, I haven't learned anything in the past..... 37 rotations around the sun, and I'm not about to start now on the 38th.
Previous months: January, February, March, April, May, June.
Cheating Demos
Ambrosia Sky
So remember when I said i wasnāt going to play any more games in June? That was a lie I snuck this in. Iām kind of unsure how to feel about it. It feels like a pretty early demo, so I'm sure a bunch of stuff is still under works, but itās not quite there yet. The UI feels strangely undercooked, text is difficult to read on screen and doesnāt *pop*, the actual spraying of the water kind of sucks, and the performance isn't great. Given that itās trying to go for a more story-forward Powerwasher Simulator, I feel like it should be somewhat more polished? Idk, iāll keep any eye on it, but this feels like a sale game for me.
Old Games
Final Fantasy V (Pixel Remaster)
As a long-time Final Fantasy fan, one of my favorite questions to answer is which Final Fantasy is your favorite. Bonus points if people phrase that question as āBest.ā Because, I think thatās more a question of which one you played first. Or first that really āhit.ā
If Iām feeling kind of a little shit when Iām asked that, Iāll say something stupid like Final Fantasy Legend 2. For one, itās not *actually* Final Fantasy, itās SaGa. For two, as much as I love it, it still wasnāt my first encounter with the Final Fantasy name (That would be Final Fantasy Legend 1.) If Iām feeling slightly more truthful, Iāll say Final Fantasy Tactics, which is almost entirely true. Itās still maybe the best tactical RPG in the genre, and the plot is among the best in video games. But it feelsā¦. Disingenuous? Itās too far out of the canon, despite being clearly a FF. Maybe Iād feel differently if it had a number, but itās kind of like saying Final Fantasy Explorers is your favorite FF. Youāre lying, you just like MonHun more than FF. Also this person doesnāt exist, Iām the only one who played FF Explorers.
So if Iām truly, truly limiting it, and spending time thinking on it, Iām probably going to say Final Fantasy V. For one, itās the first FF I really had to put *work* into playing. The English versions werenāt out when I started downloading ROMs, so I had to patch a translation ISO onto a clean dump that I pulled off a now dead website to play with a keyboard on an emulator that *inevitably* fucked up something about the experience. But I had to put the work in, and the work felt better. For two, the plot isā¦. Fine. Itās fine. Itās not fantastic, itās the story of five people fighting a tree after getting advice from a turtle. Itās a bit of a farce, but thatās not really why you play FFV.
You play FFV for the delicious delicious Job system. Butz, Lenna, Faris, Galuf, and Krile all start off the game as Freelancers. No particular skills, but they can equip all sorts of equipment. After certain points of the game, new jobs with new innate abilities are unlocked. The beauty of the system is that you can mix and match abilities you learn at different rates from the jobs. This means you can have a Knight that can cast healing or damaging magicks, or a Ninja that can attack four times in a row. Itās a beautiful system that allows, encourages, and *rewards* experimentation so much more than the similar Job system in FF3. And the limitations of the system feel better than the Esper system in FF6, or the completely blank slates required by the Materia or Junction system of FF7 and FF8.Ā
The Job system is also robust enough that you can limit it and still expect to succeed, which is also my preferred way to play. The Final Fantasy V Four Job Fiesta limits your choices such that you *must* only have four specific jobs on your team as soon as you unlock them. Sometimes, usually, that means your game is going to be pretty easy. Most classes have some way to absolutely break the game. Some classes thoughā¦. Donāt. And my team this year really didnāt. I didnāt end up completing the Fiesta with my team of Thief/Berserker/Beastmaster/Dragoon. I literally made it up to Exdeath, but, Iāve run into two things. Iām severely underleveled, and I donāt effectively have a way to outdamage Exdeathās final form. This particular team has no healing ability outside of items, and itās damage output is⦠lacking. While Beastmasters have surprised me with their abilities, the biggest problem is actually capturing the beasts, especially with a Berserker. A non-Beastmaster using the capture skill can only capture when a monster is below 7/8th health, and monsters hit this particular team *hard*. And Hi-pots only heal 500 HP, when Neo-Exdeath has attacks that can hit for 1600. I could probably grind for levels and captures, but like, fuck that. I made it to Neo-Exdeath with a team that I kind of hate. Itās not a win, but Iāll take it.
The Tartarus Key
Picked up during the steam sale based on a rec from one of CaseExplosionās threads, I believe. Super glad I did. This is basically a puzzle room simulator; youāre wandering a murder mansion and get locked in discreet rooms that have puzzles that you have to solve. I donāt believe thereās anything that travels from room to room, so each puzzle is unique and doesnāt build off the others. The puzzle isā¦. Fine? Itās good, for the most part, but thereās a couple puzzles that stuck in my craw that feels like they could use a few more hints. Am I partially salty because I, as with Splinter Cell guards, donāt look up enough? Maybe. Fuck you. Graphically itās interesting; very PSX-coded, but the game seems to relish when you have swimming textures, and it really adds to the ambience of the game. The storyās pretty good too. I really liked the twist at the end, which made me think of You Will Die Here Tonight, which absolutely killed any good feelings I had towards the game with itās own twist. But thatās the risk you take when you write around a twist. Highly suggested, good pick.
TinyFolks
Darkest Dungeon by way of 4-bit graphics. Iā¦. I have a complicated history with Darkest Dungeon. I picked it up as one of the first EA games I played. And I want to make it clear, I played the fuck out of EA DD. To the point that I completely burned myself out on that particular version, which was not particularly far along. To this day, I have not played it since. Steam says the last time I played DD wasā¦. February 14, 2015. And I donāt even have this in my Uncategorized slurry of games Iāll one day (maybe) get to, itās in my āNever Againā folder. Because I donāt think I like DD very much. To be clear, I love basically all of it aesthetically. The art is perfect, the story and world are good hooks to explore in, and the narrator alone would make the gameās existence worthwhile (RIP). But thereās a point in DD that you hit where your characters are decently leveled, and then you make a mistake, and you lose them and their progress. And then you have to go back and grind your way back up on the less dangerous, and interesting, areas. Itās a loop I love the *idea* of, but hate in practice. Iām someone who cannot stand to play FF8 because they turned magic into finite items. And itās not like I use magic frequently anyway, but the idea that I could lose out on something hurts me at my core. Side tangent on a side tangent, this is one of the reasons I donāt really like playing Fear and Hunger, despite the fact that literally everything else about that fascinates me. TinyFolks tries to ameliorate this feeling by beingā¦. Tiny. The game will only last 45 in-game days, during which time you have discrete choices to make with how to spend your time. Your town is less complex. Dungeons are a handful of fights with the same combat system of DD instead of sprawling labyrinths you explore. Everythingās winnowed down to be more (theoretically) manageable. But I literally just closed the game after wiping my oldest and most well-equipped party, including my monarch character, and Iām like. I donāt know if I will go back to this. Something about losing these characters here in this way hits a lot more than losing mechs and pilots in Battletech, and thatās worth exploring more, but I donāt know if I like DDās gameplay style enough to give it a second thought. Hm.Ā
Zer0Ranger
Yo why didnāt anyone say this was just Gurren Lagann? Itās like no one wants me to play good things.
Iāve spoken before (in brief) about my love with Void Stranger. Itās a game I adore basically all of, but I am too dumb to really dig into it. This was reinforced when I watched Super Eyepatch Wolfās latest vid and watched through the spoiler-y bits and they discussed doing things I literally never would have thought of. I am not a wise man, but holy shit is that game a pristine example of a puzzle game.
Zer0Ranger is that but for the shmup genre. In it, you play the pilots of the Rybb and Decker starfighter and you have to destroy the Green Orange lifeform thatās attacking your planet. To do so, you play through some of the tightest shmup levels Iāve ever seen with some of the most impressive graphic design and music Iāve ever heard. Itās phenomenal. Itās also very clearly so full of love for the genre; references to all the major pillars of shmups are present; from a fire-breathing Salamander, to a Witch hidden in a Moon, to an absolute bastard of a midstage boss.
Problem: Remember when I said I was too dumb for Void Stranger? I am similarly too Bad At Reflexes for Zer0Ranger. Much like fightmans, I really love shmups, but Iām dogshit awful at them because I just do not react quickly consistently enough to be good, and I donāt generally care to get good. I love the idea of piloting a fighter through waves of bullets so much. So much. Iām just awful.
And Zer0Ranger is no different. Itās hard as fuck. Itās got a few things to make the process easier; each run you complete contributes to a wheel of samsara which, when filled, grants you an additional continue (up to 8), which means you get more tries over all. But some of those encounters are *hard*, especially near the end of the game. And then, for plot reasons that system gets stripped away for the final-final run of the game, which, if you fuck up, itās gone forever and youāve gotta restart. Now, itās a super interesting plot, and Iām going to keep trying at it because Iām stubborn. But Iāve fallen to the same point five times, and I canāt effectively practice because of the way the devs have it set up. Maybe one day Iāll get it. Maybe Iāll have gotten it and no one will ever see this part of the note. But I havenāt yet, and even if I donāt, this has been an exceptional game. Looking forward to whatever System Erasure does next.
Felvidek
I donāt remember remember where I first heard about Felvidek; I donāt exactly have a finger on the pulse of RPG Maker circles, so Iām not generally going to pick up on any weird ones unless they somehow hit it big (Funger says hi.)Ā But the game has a particularly unique look to it, and the actual setting (15th century Slovakia, while it was a part of Hungary) is unique. So I was curious, and then it was gifted to me, so I had to play it.
And itās an RPG Maker-ass RPG. Itās good, the battle system works as intended and has an emphasis on status effects, particularly the armor down attack that the main character has. But, the actual abilities are highly limited by an MP meter that doesnāt regenerate between battles and requires either an item or praying at an altar. This would be more interesting if you couldnāt basically go pray at an altar between every fight.Ā
That feels a bit harsh to write, especially as the gameās only four hours long and feels perfectly paced for what it is. The plot goes to some weird places, and the dialogue feels period-accurate. Plus, every time someone drew a picture the game would cut to a medieval-style illustration and the characters would say āOh thatā so realisticā and I always laughed. I actually had a lot of fun with this game; for what it is, itās great. I still think itās hard to recommend, but itās a weird absurdist thing.
Trails into Azure
I've written previously of my newfound love of the Trails series, and hey, the next sequel of the game? Basically the same thing but marginally improved. It reminds me of playing through the Yakuza games, where the marginal improvements are most apparent over time, but you better believe the actual changes are miniscule game-to-game.
But it's good times, they're fun games, and the amount of character writing is astounding, both in scope and quality. Plus this one's still based in my (so far) favorite setting with my (so far) favorite set of characters. Plus one of the character names of all time, Wazy Hemisphere. It's a good cooldown game to do before bed; like a good chapter book.
New Games
Blue Prince
Finished this up with the basic ending. About 14 hours; forty-some houses built before landing on a final run. I think I can say that it's a brilliant game, probably as good as most people were saying it was. It's not perfect; I don't really love the way that RNG interacts with the puzzley nature of the game, especially with how reliant a bunch of the later puzzles are on having two very specific (and rare) rooms connected to each other. It feels bad to get a series of runs where effectively nothing happens; way worse than an equivalent action roguelike. But, there's still a bunch of really cool shit, and when the cogs fall into place and you solve a puzzle because you're a braingenius? Whoooo boy does it feel good. Great game, highly recommended.
Cauldron
Look Iāve literally written like a thousand words on Cauldron. I stand by those words, given that itās only a couple week olds at this point.Ā
Fill Up the Hole
So, Iāve written about 1000 words about why Cauldron made me uncomfortable. As a comparison point, look at Fill Up the Hole. Itās *also* an Idle game that has some more active minigames. The difference: the minigames are much less integral to your initial success and are only necessary if youāre going for the āGoodā ending, so the rest of the game requires much less input. Fill Up A Hole doesnāt compete for my attention half as much as Cauldron does, so for that very reason itās a much better game. I say that as a joke, I donāt think I mean. But what this sentence presupposes isā¦. Maybe I do?
Expedition 33: Clair Obscur
Iāve been looking forward to this game since I first saw a trailer for it. So I was hoping it was at least good. And then it came out and basically the entire gaming world fell head over heels for it. But I still waited, because I am strong of will and weak of wallet. Sure I have a few half-spoilers, but whatās the fun of life without half-understood plot details?
I havenāt made it very far in; my Steam clock says six hours and Iāve only completed the first two major dungeons. And I have to say; I am head over heels for this fucking game.
The overwhelming feeling I get from this game is an adoration of old-style JRPGs. This is maybe the closest Iāve felt to Chrono Trigger sinceā¦. Chrono Trigger? The sheer level of joy I felt on getting plunked into an honest to god world map cannot be overstated. And then nailing a parry to kill an enemy that was a right bastard to me literal moments before?Ā
And this is to say nothing of the actual quality of the plot and writing. Itās (so far) understated, but in the way thatās kind of stereotypically French. The Prologue, which was brilliant and beautiful, followed Gustave and Sophie, who loved each other, and probably still do, but failed in their relationship, but clearly still kind of want to try again, as Sophie experiences her last few hours. Neither of them directly talk about their wants and desires or regrets, instead leaving the feelings festering in the midst of everyone else wanting to talk about feelings and relationships with them. I am constantly thinking of the exchange that went āYou two are in love, arenāt you?ā/āWe broke up recently.ā/āBut what does that have to do with love?āĀ
Iām looking forward to experiencing more of this game. I think itās an interesting counterpoint to a Trails game; where Trails games are maximalist in their worldbuilding and character writing, E33 is painting a world with significantly fewer strokes of the brush. Canāt wait to beat up more mimes in it.