Off Our Backs, Volume 1 Number 12, October 25, 1970

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Off Our Backs, Volume 1 Number 12, October 25, 1970

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
One of the absolute best parts about writing Wolfstar as rival Acquisition editors falling in love in a Scottish cottage is that I finally get to post the chapter where they sapiosexual flirt with each other by getting drunk and yelling about books.
I'm so excited to post on Monday.
No Remus, please, continue telling us about Oliver Mellor's cock.
Chapter Posts Monday, May 11th!
SKETCH POST #1: Winter with a Ukulele
Bug fixes for days (8/2018)
Hey look! It’s just like I promised last time. Tons of tiny improvements and fixes! (and a new enemy type, and some new environment art stuff)
Environment art stuff
Considering the environment, the style of it wasn’t quite where I wanted it to be. I tried taking it in a more cleaner, geometric / minimalist look, but that didn’t work out. I also tried to make the loot and enemies pop out more by making the floor darker, but that just didn’t work out either. Now I’m testing out a more gritty, dirtier look for the environment, and I think it’s working out a lot better. The goal is to make the loot look clean, modern and inviting, while making the everything else look uninviting, old and rundown.
Here’s a couple pictures of the style I was experimenting with:
The style I’m going to go with is going to be similar to the current one, but with more detailed floors and backgrounds. The goal is to make the environment look more like a drawing or a black and white watercolor painting.
Here’s the current progress:
It’s still in its early stages, so it doesn’t look that different yet, but it will improve during the following weeks.
New enemy
It’s a really simple little enemy that just charges at the player and can be destroyed with just one hit. It doesn’t offer as large of a challenge as the other enemy types, but can still hit the player if they aren’t paying attention.
Small changes
Here’s the change log of most of the smaller changes that were made during the last couple weeks:
PolyMap / Map editor:
Fixed PolyMap item loading and saving.
Fixed PolyMap ShapeManager Reset method.
Replaced the PolyMap 2-state active system, with a 3-state active system.
Fixed and refactored PolyMap shape and point moving and selecting.
Fixed item editor rotation loading to UI always going to 1 instead of the actual value.
Fixed all shapes becoming active when switching from item editing mode to shape editing mode in the map editor.
Fixed PolyMap points not updating location on startup.
Fixed the editor error and warning message popups.
New layout for the shape selectors.
Updated map editor shape icons.
New map editor icons for loot container, floor spike and all enemies.
Fixed map editor room loading buttons sometimes having buttons from the previous map.
Fixed map editor item editing panel not opening.
Fixed the map editor UI.
Other smaller PolyMap improvements.
Powerups:
Added the Ice Square powerup.
Added distortion effects and the ability to spawn gameobjects on hit to the Projectile class.
Added hit distortions to all powerups that should have it.
Added impact particles and slightly adjusted the look of the spit powerups.
Misc:
Fixed enemies lunging and shooting at the player when frozen of confused.
Added the ability for enemies to spawn loot on hit, and fixed the loot grouping up bug.
Fixed enemy AI stopping when the room the enemy is in gets unloaded.
Reorganized some scripts to correct folders.
New smoke particle material.
Fixed Spear hit sounds.
Added possibility of using a Rigidbody2D to the Spinner class.
Fixed powerup discard button not working.
Updated the look of the floor spikes.
Added a slight wiggle to the snake movement.
Improved the pause screen.
Whew.
As always, remember to follow @lastquarterdev on Twitter for all the latest news about the game.
Have I given hot book nerd Remus Lupin cum gutters in Competing interests? I have. We will not be taking criticism at this time.
(Next chapter drops Monday, April 27!)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
https://archiveofourown.org/works/75195146/chapters/215950526
Happy Monday, everyone!
Chapter 9 is live! Car Rides, Cardigans and a Creeping Sense of Care
Chapter 5: Mugs, Morning Light and Mutual Mortification.
https://archiveofourown.org/works/75195146/chapters/206630791
An Archive of Our Own, a project of the Organization for Transformative Works
Chapter 13 is live!
A little early because I am headed on a day trip, but it's a posting day and that HAD to happen