The planning and design process of “Witch House” that happened before I even started coding my NPC behaviors~

seen from China
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seen from China
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seen from Türkiye
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seen from United States
seen from Türkiye

seen from United States
seen from United States
seen from Türkiye

seen from Italy
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seen from Lithuania
seen from India
seen from Ukraine
seen from United States

seen from United States
seen from China

seen from Germany
The planning and design process of “Witch House” that happened before I even started coding my NPC behaviors~

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I learned so much in the time it took me to finish this project! Witch House was created in Unity using "Behavior Machine" and was designed to showcase interactions between NPCs with unique AI behaviors.
Play it for yourself here: https://rawquette.itch.io/witch-house