A Guide for dummies
Chapter 2: Basic Metals
Physical
Steel
If you can only burn this then you are a coinshot.
Push
External
Alloy
It has two effects: throwing a metalic object that weights less than the allomancer or throwing yourself away if it weights more than the allomancer.
Iron
If you can only burn this then you are a lurcher.
Pull effect
External
Base metal
It has two effects: pulling a metalic object that weights less than the allomancer or pulling yourself towards the metal if it weights more than the allomancer.
Tin
If you can only burn this then you are a tineye.
Pull effect
Internal
Alloy
It makes you more perceptive of your surrounding enhancing your senses. You can be blinded and became temporarily deaf.
Pewter
If you can only burn this then you are a pewterarm (thug).
Push effect
Internal
Base metal
It enhances your phisycal abilities and improves your endurance. It sometimes has a rebound effect once the allomancer runs out of pewter.
Mental
Bronze
If you can only burn this then you are a seeker.
Push effect = External
Alloy
It allows you to detect if someone is using allomancy in a near area. A seeer detects vibrations. An experienced allomancer can use it to detect what allomantic metal is burnt.
Copper
If you can only burn this then you are a coppercloud (smoker).
Pull effect = Internal
Base metal
It's used to hide allomantic vibrations from seekers. A smoker produces a cloud that hides the allomantic vibrations.
Brass
If you can only burn this then you are a soother.
Pull effect = Internal
Alloy
It's used to manipulate emotions by soothing or guiding them.
Zinc
If you can only burn this then you are a rioter.
Push effect = External
Base metal
It's used to start a riot or cheer an army.








