Replying to @elizabeth0020 for: Hello!! Iâve always wondered how you decide what arcs/episodes youâre going to write? There are sooooo many, how do you know whatâs a good one for your story vs one that isnât? And a second question (if you feel like answering lol): how do you picture all the details you wrote? Like lighting, movements, facial expression etc? Youâre so good at that and Iâve always been amazed at how you come up with them!
I love answering anything and everything, so never worry about sending me too much! I donât often get to talk about the technical stuff (like the questions youâve asked), so I love getting any chance I have to talk about them! (So hold on tight, âcause this is a ramble! đ)
So, for the first question regarding the arcs... I picked out what episodes/arcs I thought were beneficial when I did my first watch through of the Clone Wars this past summer. I had a google doc that I wrote down all the episode names in, then jotted down the preliminary ideas. Let me tell you, with a show that has seven seasons of 20+ episodes, it was... so daunting to even think about narrowing down what episodes and arcs to use. It was what initially deterred me from using any of them at all. So I started to look for things that I felt would directly impact Elara, her character, and her development. For example, I didnât really use all of âCat and Mouseâ because the episode, on a whole, wouldnât have Elara much involved in it. It did, however, provide a wonderful backdrop for her time on Christophsis, which is why I didnât nix it entirely. Aside from forcing Obi-Wan and Elara to be tied together, âDooku Capturedâ and âThe Gungan Generalâ were used to introduce her to Hondo, whom both allows her to be more playful, and showcases her knowledge of the seedier side of the galaxy. And there are plenty of episodes that I love and adore that I just... donât think would fit. For as much as I love âSenate Spyâ and the introduction of Clovis, thereâs no way for me to put Elara into that episode and not have it feel forced. Thatâs another huge thing I look for when picking episodes; if Elara doesnât feel like she would naturally fit into the storyline somehow, even if itâs indirectly, Iâm not going to force her into it. Thatâs when I do things like mention the events of the episode in a chapter (like with âClone Cadetsâ) instead of doing a whole episode. So Clovis is obviously going to get a mention (sheâs Anakinâs sister and PadmĂŠâs bestie, of course sheâs going to hear about the debacle), but the whole episode wonât be written out.
Then, of course, you have the arcs. The ones that I had immediately chosen are (and these probably come as no surprise): Ryloth, Mandalore, Mortis, Slavers, and Deception. The arcs I find easier to choose because you have a chance to work with more surface area so to speak. It gives me a chance to really flesh out Elaraâs part in the story, focus in on her and her emotions and how sheâs tied to this particular plot. With the Mortis Arc, for exampleââElara is a Skywalker. She is strong with the Force, and in the âBalanceâ verse, considered a Chosen One. That ties her into the Mortis Arc very interestingly, since itâs not just Anakin going God Mode. Itâs going to lend me the chance to really dig deep into Elara, her connection to the Force, to the Light and Dark (the Daughter and Son), and her relationship to being a Chosen One. At first I was like âholy shit Iâm never gonna be able to do this arc,â and then when I buckled down and really thought it over... I realized itâs going to be really important for her as a character, and particularly her relationship with Anakin (stay tuned!). It also probably comes as no surprise that a lot of the arcs (and episodes) that get picked are influenced by whether or not Anakin or Obi-Wan are in them. Which is why I almost turned a blind eye to the Umbara Arc until someone brought it up. I did a rewatch of it and knew I had to include it, too. Because thatâs going to be an awesome opportunity to flesh out how close Elara is to the 442nd, and be able to contrast her ideals as a General against those of Krell. A lot of the picking of episodes and arcs ends up being trial and error. I wrote the first four-ish pages of âClone Cadetsâ before I realized it just didnât flow right.
All this being said, I like to envision Elara is around for all of the Clone Wars episodes, so Iâve got lots of fun little random snippets for things that Iâll probably never write, but figure would happen in some part of a CW episode.
And after all that, here we finally are at your second question! âşď¸
Coming up with all those small details is actually an amalgamation of things at work. I do attribute a lot of it to my training as an actor/theatre artist. I think about how, if I were directing it, how Iâd want the movements to look, and how that would translate on both a small scale, and a large scale. A touch of a hand for Obi-Wan and Elara can feel like a world shifting movementââbut come off as nothing but a simple, friendly gesture to their fellows. On a small scale, what makes the difference is the way the touch happens. How light the pressure of the touch is, how long it lasts, how slowly their fingers brush against the other personâs hand... all those things help me figure out the mood of that touch and how theyâd respond to it. Also, when choosing words to describe movements I often think about the attitude attached to it. A âturn of the headâ when Anakinâs being moody may end up being a âswivel,â or the âarchâ of an eyebrow from Obi-Wan is more sarcastic than a gentler âraise.â I often agonize picking out those sorts of words. Iâll sit there and try them over and over again, then put them all into a Thesaurus website because I worry I use the same words too much. The thesaurus (particularly when writing Obi-Wan), is my best friend.
When I write mannerisms for canon characters, I use a lot of reference for. Iâll literally just scroll through gifs, watch movie clips, or rewatch the scene Iâm writing to pick up on character-specific mannerisms. A couple chapters ago I was describing Anakinâs angry face, and I just looked at images of him from Revenge of the Sith (him alone in the Council room, him being knighted as Vader, his expressions on Mustafar, etc.) Iâll also do this for vocal ticks/inflections. I will also unashamedly admit I will sit there and compose my face into whatever expression Iâm trying to describe. Sometimes feeling it physically, or physically composing it helps me come up with words or ways to describe the look. Same thing with touches AND with vocal inflection. Do I sit by myself and read what Iâve written aloud in my best Obi-Wan Kenobi cadence? Yes, yes I do. And has it helped me figure out what words/phrases do and do not work? Yes, it absolutely has!
Also, a lot of describing the details of motion/facial expression/touch gets affected by music for me. Like, if you listen to âStairway to Heavenâ as played by the London Philharmonic Orchestra while reading, say, the scene in âThe Gungan Generalâ where Obi-Wan and Elara wake up pressed up to one another... that song is just THE feel of that moment. Listening to the right music when writing (the little details especially) is big for me. Kinda like how âBlue Mondayâ is the music that works best for the bunker scene in âStorm Over Ryloth.â
There are also a lot of details that I pull from real life. I remember when I wrote Elara seeing Naboo for the first timeâand consequently grass, trees, and flowers, tooâit was summer time for me. I was staring out at the trees and the way the light filtered through them, watched how they swayed... the grass had just been cut and the breeze smelled sweet... and I was like âgod, imagine experiencing this all for the first time.â So I took what I felt and elevated it a little, tried to add a kind of wonder to the things that we all, for the most part, kinda take for granted. I like pulling on experiences Iâve had in real life as a basis.
I ask attribute a LOT of my detail work to my training as a theatre artist. I think about lighting now differently than I did a couple years ago; because I learned what kinda of light fit different moods. Like the scene of Obi-Wan at Dexâs would feel completely different if Iâd described the light as cool toned. It would lack a sense of hope. His reminiscences would be sadder, it would feel more stark. The warmer tones suggest that thereâs still heart and hope, a possibility for things to get better, and that reflects his inner life better than colder, bluer light. Or how I used light when I wrote Elara seeing Watto again after 10 years to describe her struggle between Dark and Light in that moment. She stepped out of the sun and into the shade because, for a moment, she almost gave in to the Darkness. (Inspired by the scene in Force Awakens where Kylo asks for Hanâs help and the light shines down on them... with hints of red low lighting to hint at the struggle... only to have the light disappear as he overrides his own vulnerability, reverts to the Darkness and kills his own father).
I also love using physical objects as emotional triggers, like is done in theatre quite a bit. A good recent example being Elaraâs lightsaber. Obi-Wan having it reminds him of his worries regarding her safety, and his struggle with choosing what path to take in regards to his feelings towards her. Or Elara with the Snow Blossom. These things have the ability to spark different emotions depending on the situation. On a good day, the Snow Blossom will make her smile; on a bad day, it may make her feel more sad than happy. And sometimes they donât have to be objectsâthey can be bruises or scars or healing wounds. Having something physical spark an emotional response can be really helpful, and has actually helped me though rough spots in my writing.
I could literally go on for hours about all of this kind of stuff! So thank you for asking about it and giving me a chance to discuss it even a little bit! âşď¸
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
Having POTS is like walking around with an invisible friend who, every now and then & when it's least convenient, gives you a hefty shove like they're trying to push you over.
Patch 2.3 beta 4 changelist
Secrets of space
Polish week improvements
POLISH:
-NEW! Whenever you receive solar from any effect the amount will pop up at your character (solar pickups, kills, specific item effects etc).
-Damage number sizes have been overhauled, tweaked and resized and are now anchored to the world instead of the affected character.
-Fixed an issue where damage numbers would become unreadable when a lot of instances of damage were dealt.
-Damage numbers will now show damage blocked (Indicated by a shield icon).
-Various effects that cause your next hit to be improved (such as Swigginsâ Poolboy) now also cause the affected skillâs icon to change until the improved hit is done.
-Blind effect has been visually overhauled.
-Amplify Damage effect has been visually overhauled.
-Most Lifesteal effects have been visually overhauled.
-Improved the visual effects of the droppod sequence.
-Added a spawn animation for critters.
-Botsâ nameplates are now a different colour and have an icon before their name and level.
-Names of in-game DLC-store objects should be more clear on all visual settings.
-The name and skill for which you unlock an upgrade when levelling should be better visible.
-Fixed the depth of a specific platform on Ribbit IV so characters no longer walk behind its edges.
-Added a pickup, respawn and despawn animation to health orbs and improved the visuals of health orbs.
-Silver Solar coins now leave silver particles when picked up.
-Added a spawn and despawn animation to silver and gold Solar coins.
-Character icons in the Character Select screen now respond more directly to mouse-overs.
-Ted McPainâs Airstrike has been visually overhauled.
-Fixed various graphical issues caused by Adlez Princess Phonenumber.
-Ted McPainâs Shotgun now has improved graphics.
-Party boy McPain's Ted McPain Unicorn Dance Karting grenades now have a little more party added to them.
-Airstrike, on button down you get a marker to indicate the range of the airstrike
-Ted McPainâs Airstrike can now be aimed, hold the Airstrike button to aim, release to fire.
-Leonâs Tongue Snatch icon will no longer disappear whenever Leon enters stealth, instead it is now marked as unavailable (you can see tongue cooldown while in stealth).
-Leon and Ghost Leon's swords got more shiny and have a new particle effect/trail.
-Leon and Ghost Leon's Slash attacks have new effects.
.
-Gnaw has a new Acid Spit bullet and now sizzles a bit more actively when on the ground. Spit puddle now also has a vanishing animation.
-Gnaw's Bite attack has new effects added.
-Fixed an issue where Voltarâs Suicide Drones explode animation would misalign with the effect.
-Voltar now plays an animation when shooting his Suicide Drones.
-Yuri now looks in the corresponding direction when heâs flying up or down.
-Swiggins' Ink Spray has a new inktrail and has a vanish animation when no one is hit.
-Ayla's Evil Eye attack has some new glow effects and now vanishes properly when no target is hit.
-Raelynn's Protoblaster has a new impact animation plus shots now vanish properly when no target is hit.
-Overhauled Raelynnâs Dennyâs Boots sprint effect graphic.
-Improved the visual look of Froggy G's Splash Dash.
-Froggy G's idle animation has a more sparkly watertank.
-Froggy G leans a bit less while shooting.
-Derpl's cats now vanish in a puff of teamcolour.
-Derpl's Siege Mode Shot has a new impact and vanish effect.
-Genji's Butterfly Shot now has an impact effect when it passes through a target.
-Genji's Butterfly Shot now returns to the staff instead of his hand.
-Vinnie & Spike's Bubble Gun now dissapears in a small poof of bubbles and shows an impact effect when passing through targets.
-Vinnie & Spike's Bubble Gun no longer shoots in the ground when idling.
-Lonestarâs Blaster has a new shoot effect which also fires a brand new bullet featuring new impact and vanish effects.
-Clunk's missiles got a little polish and are now a bit sleaker with more teamcolour friendly effects.
General changes
-Bots now turn on their shield directly after spawning instead after their first jump. /derp
-Piggybank, put some extra Solar coins in the bank from 115 to 130 Solar
-Added new soundtrack âI'll Make You a Star, Babyâ
Penny
-Jump icon is now visible
-Sentient rock now won't dissapear after buying, allowing the purchase of stage 2
-Monster cookie now works in combination with grey man group badge and spiderbird collector badge, providing extra damage with 5 charges
-Bug jars back to +2 per stage and 185 Solar per stage
-Added voicelines
Genji
-Praying beads now has 2 stages
-Glowing bracelet has 3 stages again
Ted McPain
-Action ted figurine damage increased from 2 to 5 per stage
-Shotgun, fixed an issue where it would deal double damage
-Shotgun, range reduced by 20%
-Ammo weekly, now shos the correct amount of attackspeed
Genji
-Monarch blessing now works again
Coco
-Blaze, silver coating internal cd synched with blaze cooldown
Leon
-Clover of honor, flavour text changes to state the correct amount of Solar
Voltar
-Turret add-on price back to 200 Solar
-Twisted nightmares price now dropped to 125 Solar
-Euphoric Thoughs, Heal changed from 10 to 8, and price reduced to 360 Solar
Derpl
-Siegemode, added a whiteline between description and stats
-Sweet syrup bullets price increased from 110 to 195 Solar
-Sweet syrup bullet slow duration reduced from 1s to 0.5s
Vinnie & Spike
-Red bandana, price increased from 155 to 185 Solar
Another update to the beta was made today! Â The changes are:
General changes
-Med-I'-can, description now shows the correct value
-Med-I'-can, health per minute reduced from 90 to 70
-Med-I'-can, price reduced from 120 to 90 Solar per stage
-Base health regen on 'nauts increased from 20 to 60 health per minute
-Power pills light and companion replaced with power pills turbo
-Jumping out of jumppads now fixed (same as it was)
-Networking metrics added
-Fixed the crash that some players encountered on startup
Ted McPain
-Fixed an issue where the graphic of the airstrike would not be consistent with the damage area
-Armpit shaving cream, now reduces the stimpack self damage by 15
-Stimpack, self damage reduced from 19 to 15Â
-Tedris ville, price increased from 200 to 280
-Shotgun shoot animation changed + collision changed of damage area
-Stimpack, now has the correct +30% increase
-Ammo Weekly, now has the correct +15% increase per stage
-Airstrike, on button down you get a marker to indicate the range of the airstrike
Gnaw
-Weedlings now gain 15 hitpoints more over time
-Base spit damage over time increased from 25 to 30
-Spike slime, damage over time reduced from 8 to 7 per stage
Swiggins
-Homboldt now gains 15 hitpoints over time
-Double glazed royal porcelain, fixed an issue where heal wouldn't work after picking up the anchor instantly after shooting it
Leon
-Tongue stretcher, price increased from 145 to 175 Solar
Voltar
-Warpgate overdrive, price increased from 180 to 200 Solar
-Warpgate overdrive, cooldown reduction increased from -1s to -1.5s
-Euphoric thoughts, now only applies to the max heal
-Euphoric thoughts, heal increased from +6 to +10
-Base min heal increased by 1
-Base max heal increased by 3
-Twisted nightmares price reduced from 200 to 125
Yuri
-Regeneration pod, heal reduced from 7.5 to 6 per second
-Regeneration pod, price reduced from 190 to 170 Solar per stage
Vinnie & Spike
-The Godfish, is now called the Codfather
-The Godfish, price back to 175 Solar
-The Godfish, damage back to +3
-The Godfish, extra damage now only applies to enemy 'nauts
Genji
-Butterfly shot, base damage increased from 5 to 6
-Plastic praying beads, one stage removed
-Moon nectar, price reduced from 200 to 175 Solar
-Prefab cocoon, price reduced from 205 to 190 Solar per stage
-The last pieridae transformae, price reduced from 200 to 185 Solar
-Spiritual cooking, now lasts until death
Ayla
-Evil eye, collision reduced to match graphic
-Blue three wheeler, price reduced from 220 to 180 Solar
Froggy G
-Twister tweeters, damage back to 20
-Twister tweeters, price increased from 145 to 185 Solar per stage
-Golden watch, cooldown reduction increased from -0.6s to -0.7s per stage
-Clock necklace, cooldown reduction increased from -1.2s to -1.4s
Lonestar
-Ribbit snail slime, slow duration reduced from 3s to 2.5s
-Mature ribbit snail slime, slow duration reduced from 3s to 2.5s
Penny
-Pounce, stun duration reduced from 0.75s to 0.65s
-Pounce, big bang horn stun duration reduced from 0.25s to 0.125s
-Pounce, big bang horn price reduced from 185 to 100 Solar
-Pounce, first charge will deal 10 damage and subsequent charges will deal 5 damage
-Energy pulse, sentient rock now adds silence instead of damage 0.15s per charge
-Energy pulse, sentient rock price reduced to 95
-Energy pulse, bug jars damage increased from 2 to 3 dmg per charge
-Energy pulse, price increased from 185 to 215
-Energy pulse, Base range increased by 0.5
-Energy pulse, scout binoculars range reduced by 0.5
-Energy pulse, heartshaped net price reduced from 225 to 165 Solar
-Claw, living treasure map attackspeed increased from 10% to 15%
-Claw, damage against turrets is reduced from 100% to 80%
-Claw, spiderbird collector badge, base damage reduced from 15 to 13
-Claw, spiderbird collector badge, now works with cookie monster
-Claw, spiderbird collector badge, now procs at 4 charges now instead of max charger
-Claw, herring snack badge heal increased from 4 to 6]
-Penny can now triple jump from the start, foxy boots now only add 1 extra jump
If you have been experiencing crashes when trying to play the beta, this fixes all the problems so go ahead and try if you were having that problem.