Neuromancer in Shadowrun, Part 3: The Sense/Net Run
Part 1. Part 2.
“Live and learn. Die and forget… unless you are an Expert System.”
– Zapper Weisman, Legendary Decker
The first major run, in the novel, is against the Sense/Net Pyramid in the Boston-Atlanta Metropolitan Axis (BAMA), aka, The Sprawl, to recover a ROM cartridge containing the personality construct of McCoy Pauley, aka, Dixie Flatline.
Conceptual Design of the Sense/Net pyramid, from Vincenzo Natali.
In Shadowrun language, Sense/Net is a simsense company, and so there are a few different options for transplanting this. The physical pyramid might suggest the Aztechnology Complex in Seattle, but this would be too difficult for the first run, especially for what is coming next…
Different pyramid.
Since the Sense/Net job is basically a datasteal and I am basically lazy, the quickest way to run this is to… just run Silver Angel.
Very lazy.
Change Eve Donovan to Armitage and have the eponymous file be that for the Dixie Flatline equivalent, which for Shadowrun will be an Expert System/LLM for the legendary Sixth World decker, Zapper Weisman. You still need the decker and the muscle, and could still involve a Panther Moderns-style gang for a diversion.














