Authors note
Note: this scene is not in a game world, its just a blender art which means it still has to be translated to be put into a game engine… or something like that
Originally I had planned to animate the scene and have smoke clouds come out of the factory. The rendering process this would have taken would’ve taken to much time but I since I did do the research on how to do it I included the notes in the in paradata. Considering that the next module will be to create a game and since I have made a really simple 2d game in unity before, I decided to make kind of a setting for the game. Its a factory on a mountain surrounded by rocket terrain and the premise would be to go and destroy it because it is hurting the environment (kinda like that one episode in Avatar). So where does the 3d model come in? First of all the rocky terrain is the 3d model. I converted it into a height map that I used to portion out the terrain. I tried to incorporate the model in different ways that were more present in the scene but couldn’t because of the file type and technical issues I ran into with regard 3D (I lost the editing file so I couldn’t go in and see if there was a different format for the file that I could use, later on I learned that there wasn’t a different file after all). I also tried to work with the 3d model itself but it wasn’t compatible with blender which is the only 3d platform I have that could make the sophisticated scene I wanted. Messing around with the 3d model took up a lot of time which is frustrating since that was the one thing I didn’t want to do. The next thing I did that took up time was design characters that I wanted to just put into the scene somewhere and maybe animate, but by the time I had created them I knew that I didn’t have the time to rig them so I ended up just settling on doing the scene. The final module however should be pretty advanced visual wise which is why I’m not too upset about how much time I spent making things that weren’t necessary for this module but will be for the next.
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