Playtesting On some of my older games
I have realized I never went over any playtesting data for my asteroids or racer and am going to be discussing it here.
Asteroids Playtesting
I play tested with two people during this and with them it was found the the robots were to slow and extremely easy to kill if you just stayed in the middle. It was suggested that the speed should be raised for each of the robots to make the game more enjoyable. With the second person he said that the robots speed felt manageable and fun to play against but also said that the players movement speed was too slow for this new robots. I decided to only raise the speed a little bit and still focus on the shooting aspect of the game as the main way to counter the robots
Racing Playtesting
I only play tested with one person during this game and they found that the game did not have a clear objective and were lost on whether they had to do something or just survive. I then updated the game by adding the instructions 'Survive and reach 5000 score' however I was unable to test whether or not these instructions worked as I did not have another play tester.















