Shot 41 - 44 | RenderCam view
I playblasted all my shots together using the rendercam view from the actual film. I’m really happy with my hookups.
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Shot 41 - 44 | RenderCam view
I playblasted all my shots together using the rendercam view from the actual film. I’m really happy with my hookups.

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Assignment 2A Conclusion
Honestly, most of this assignment was troubleshooting and re-animating. I didn't have much time to polish as much as I wanted to because I was too busy reanimating entire shots (see shot 41. There was no animation there at all).
I spent a lot of time making sure all the root controls were consistent between all the shots. Most of it was fixing stuff. I was frustrating having to re-animate the doll and the eyes with the limited time we had, the abundance of technical issues, and many other assignments.
This is as much as I could get done and I hope it's enough.
I am very tired and haven't slept in 2 days.
But alas, there is another assignment due today so now I must go work on that.
Shot 41 | Final
>> LINK TO UE4 SHOTÂ <<
Shot 43 | Final
>> LINK TO UE4 SHOTÂ <<
Shot 44 | Final
>> LINK TO UE4 SHOTÂ <<
I tried to recover as much as I could so... yeah. The doll had a lot of work done to it... unfortunately, that’s all lost.

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Uploading unreal sequences to onedrive.
Unreal Engine 4
Surprisingly, this was the quickest, easiest, and most painless part of the assignment. After having so many problems with UE4 for 1B, I expected to be stuck on this stage for ages. Luckily, after the twin head debacle, it was very smooth sailing from then onwards.Â
It would be nicer if the hair was all grouped so we didn’t have to drag and drop every individual strand of hair.Â
Found the issue for the two heads thanks to Mike! There’s a hidden faceBase object.