this would work much better with a third naissancee-ultrakill axis but that's beyond my graphing capabilities
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this would work much better with a third naissancee-ultrakill axis but that's beyond my graphing capabilities

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why must a video game have a narrative, characters, gameplay loop, objectives, story, points. is it not enough to just be a nameless pov walking through a fuckwed up place
Have you played Antichamber (2013)?
Yes
No
I watched someone play it
I've never heard of it
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antichamber dragon

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Helly's experience here reminded me of one of the first puzzles in the game "Antichamber."
(notice the red and blue colors like Mark's fish)
No matter which path you take, you keep ending up in the same area. The trick to solving the puzzle is realizing that moving forward won't work so you turn around and go back the way you came.
"Congratulations on finishing this artistic puzzle game! Your reward is SURPRISE BLACK HOLE"