Today is a special day. If the month of May seems like it’s the month of Kickstarters, here is another one—but not at the start of its journey, rather at the finish line.
Slipstream is finally out after 2 years in the making. The solo developer @ansdor​ (code, art, design) had some ups and downs along the way (which is understandable for any development, let alone for a Kickstarter ran by a single person), but all of this doesn’t matter now that the game is out and it’s an absolute gem to play.
Slipstream is basically the original Outrun, down to the arcade scope of 15 tracks that you comb through by going left and right at the end of stages. Yet it is a fresh new game—fresh new 15 tracks—so it’s exactly why I backed this game 2 years ago: I love playing Outrun, but I also love experiencing a game for the first time. Slipstream is exactly that.
The graphics engine is old-school 2D sprite-based, a rarity these days. There’s still some room for 21st century to show through. The game runs at juicy 60 FPS (which you can force to 30 FPS if you love lag like me) and by default it renders in HD (but still with pixel art sprites). However, if you’re a Retronator like me, you’ll get a big kick out of the Pixel, CRT and NTSC filters. (It’s ironic that we needed to get retina displays before we could finally simulate CRT decently enough with its scanlines, phosphors, and spherical distortion.)
Another big plus of the game is the catchy music (and retro sounds) done by Stefan Moser. The audio fits like a glove—you even hear the driver changing cassette tapes. BTW, 4-way local multiplayer coming soon in a free update.
The compact scope of the game is complemented with the must-get low price of $10 (currently $9 during release), so get it while it’s hot on Steam (all systems).Â
Ahhh, yeah, indeed a special day. Let me just park my car here and enjoy the scenery for a moment.