players: ursula praxadas & alysa aurelis || @ofheroism place: alysa's room, the castle, aurith time: the night after the letter went out
The sun has long set by the time Ursula drags herself out of her office and towards Alysa’s chambers. The news delivered by the new players in the game had been a surprise like no other, and it brought with it a set of dark implications for her fellow competitors and all Aurelion citizens. There is only so much they can do without the aid of the vampires, as Aurelion’s knowledge of their kind is sparse at best. Troubling, considering how little they know about their motivations, their kingdom and their laws. Yet for all that their hands are tied regarding how much they can address the threat without their aid, it is entirely possible for her to touch upon some of the more basic measures. Increasing guard patrols and mandating that they did not go anywhere alone while on duty is a beginning, but she has to admit that she is not entirely sure if it will be of any use at the end. Most competitors to the Ancient Games are very skilled, and yet so many were taken as if it were nothing.
The rebel vampires are a threat they must eliminate, but finding them will take time and countless headaches.
Rubbing the bridge of her nose to ward off an incoming tension headache, she reaches with her other hand and raps her knuckles against Alysa’s door in a rhythmic pattern familiar only to the two of them, not bothering to muffle the sound with her wind magic. She is known to frequent the Crown Princess’ company, after all, and whoever is in guard duty knows it.
“Wine delivery for our dearest princess,” she calls out through the door, her voice taking a forced cheer as she speaks that does nothing to hide the wariness hidden beneath. It had been a long day, and even if Alysa did not wish to indulge, she would like to see her friend.












