Zelda: Mystery of Solarus (Bonus Dungeon)
Allahweh is back after a fun vacation abroad, and what better way to celebrate than another fun Zelda: Mystery of Solarus video?
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Zelda: Mystery of Solarus (Bonus Dungeon)
Allahweh is back after a fun vacation abroad, and what better way to celebrate than another fun Zelda: Mystery of Solarus video?
Read more!

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Review: Dark Matter â A Rough Space Experience
TITLE:Â Dark Matter
DEVELOPER:Â InterWave Studios
GENRE:Â 2.5D Action/Platformer, Horror
RELEASE DATE:Â October 17, 2013
PLATFORM: Windows (via Steam), Mac, and Linux
CURRENT PRICE: $14.99 USD on Steam
 Iâll be honest and start this review off by saying that Dark Matter is a game I really wanted to like. When I was first given the opportunity to play it for review purposes, and therefore looked at the press assets and the gameâs website, the graphical style really looked appealing to me. I loved the dark, low-lit, cel-shaded style the game had, and the idea of a platforming horror game sounded neat. The very idea of a science fiction platformer invoked memories of playing games like Super Metroid, and so I hoped that this game would live up to that expectation.
The game is set at some unknown time in the future aboard the spaceship Endeavor (a name used far too often, in my opinion). In a hand-drawn introductory sequence, we find out that several years ago, the ship encountered some strange anomaly out in deep-space. However, when it tried to reach out and make contact with this anomaly, the result was strange and ethereal. Bug-like creatures and other dangerous things began to appear on the ship and slowly kill off all of its crew, and in time, the ship became almost like a living organism, filled with these creatures. Over time, an A.I. program aboard the ship began to evolve itself into a far more sentient being, taking advantage of the networks and attempting to figure out a way to fix these problems. After years had passed, this A.I. discovered a human in stasis in a remote part of the ship. Not knowing who this human was â only knowing her service rank to be that of an Ensign â it awakens her, hoping that sheâll be able to work with it to get them off of this deep-space tomb.
Before we jump into the action, we are introduced to some kind of holographic tutorial program. It appears that before the Ensign is awoken, the A.I. interacts with her and gives her a training area, which is basically meant to hone our skills and introduce us to the game before we actually arrive in the playing area. The controls, however, are pretty awful, and they take a very long time to get used to. Yes, you can remap the controls as desired, but none of the remaps really seemed satisfactory to me. While you can use a gamepad with the game if you desire, I found that the aiming system employed by the game is not really conducive to fast-paced controller gaming, and so it falls flat in this area. This is grossly apparent once in the main game, because when rather fast-moving creatures are attacking you (and even weak creatures can kill you in just five or so hits), having to aim properly and hit the creature â several times! â is a pain in the rear! Not to mention that your reactions in the actual game are slow, so unlike Samus in the Metroid games, you cannot run, jump, duck, and shoot very quickly and eliminate targets with speed, but are held back by severe limitations in both reaction time and overall game mechanics.
 [ Read our full review HERE! ]
The Retro Play Show #4: Sonic the Hedgehog (SMS)
This is the fourth episode of The Retro Play Show, recorded live on June 5, 2013.
This episode focuses on the Sega Master System version of Sonic the Hedgehog, released in 1991. Technically, this game is the same as the Sega Game-Gear version, except it plays on the big screen. It is different from its 16-bit counterpart, but it really offers some fun platforming that isnât present in its sequel, in my opinion, and is arguably on par with, if not more fun than, the Genesis game.
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Dungeons & Dragons: Neverwinter in Open Beta
On April 30, Perfect Worldâs latest MMORPG, Dungeons & Dragons: Neverwinter, officially entered open beta. But, like many open betas, this is to say that the game is essentially already in release. They say that your characters will not be wiped whenever the game âofficially launches,â so any changes at this point between now and release will be fairly minor. And thatâs a good thing, right?
Of course, many people have had kind of a love-hate relationship with this game. Initially, when the game was under the official banner of Cryptic, people thought it would be a great game. There were plans to make it a very serious adaptation of the earlier franchise while keeping close to the rules of the D&D system, and the foundry system was supposed to be pretty detailed. Then, when the company was acquired by Perfect World, there were a lot of fears that the game would become âyet another Asian MMO.â  But, from what I played of the alpha of the game, it seemed like it remained at least fairly adherent to the original plans. How does this final build look?  Iâll have to play to let you know.
The game is using a free-to-play model that favors the use of their online store to make purchases, although you do have the option of purchasing special packages that contain unique items, buffs, currency to use in the store, and more. I am not a huge fan of the free-to-play style, because this often ends up nerfing some aspect of the game to essentially goad you into upgrading (or just making you get frustrated and quit), but maybe this game will get it right.
Anyway, though Guild Wars 2 still occupies most of my MMO time during the week, I am willing to give this one a shot, probably on the Dragon server. Look me up as @Allahweh there!
[Retro Review] Is Ocarina of Time Really the Best Game Ever? by Allahweh
So, while casually chatting with Rob and Jerry on Monday, prior to recording the latest episode of the podcast, the topic of The Legend of Zelda: Ocarina of Time came up and, specifically, the fact that the game is largely regarded as one of the best games of all time. Reviewers at the time rated it as nearly perfect, with GameSpot, IGN, Famitsu, and a couple others going as far as giving the game a perfect score. Is the game truly worthy of that score?
This week Iâve been pretty bad off with the flu and laid up with congestion, aches, a very sore throat and bad cough, and my voice is basically gone, so as a result, Iâve had some time to think more about this subject. When the game made it to the U.S. back in 1998, I admit that I was pretty excited about it. I loved the earlier entries into the series (yes, even including Zelda II: The Adventure of Link), and up to that point, The Legend of Zelda: A Link to the Past was probably my favorite entry to date. I had read a lot about this new game from publications like the now-defunct Nintendo Power, and was excited to see how this franchise would make the leap into the 3D arena. When the game finally came out (right around my birthday, making it an awesome birthday gift!), I fired up my trusty Nintendo 64 and sat down, ready to be amazed by the latest installment in an awesome series.

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